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The Shield Belt is a very powerful form of armor in the Unreal series.
It is a belt that goes around the player's waist to conjure a shield around the player that protects him/her from damage. Rather than absorbing a certain percentage of a player's health points, the Shield Belt will remove 100% of damage taken by the player. Once the Shield Belt's armor points have been depleted, the player will be vulnerable to damage once again. The Shield Belt effect is extremely visible on a player, due to a gold shimmering effect enveloping the owner.
Provides an extra 100 points of armor, as well as prevents both your health and armor from any form of injury until the Shield Belt is completely depleted from damage. It is mostly found in hidden or hard-to-reach places.
There's also an improved version of the Shield Belt, the Power Shield. It has more points than Shield Belt, but it works basically the same. It can only be found once, and should be combined with all other armors to make you the strongest.
The Shield Belt now provides 150 armor points (the maximum the game allows), rather than the 100 points given in the previous game, removing 100% of the damage. This time, it's brighter and silver-colored. It's often placed as a powerup found in hard-to-reach places, hidden corners, and on occasion, dangling above hazards.
The Belt can only be used separately. Picking up the shield belt removes all other armor. Picking up other armor while carrying the shield belt will recharge the shield belt instead of adding other armor.
Provides 100 points of protection, removing 100% of damage.
Carrying a Shield Belt has various advantages in vehicle gametypes. Shielded players are automatically ejected from destroyed vehicles instead of getting killed, at the cost of destroying the Shield Belt. Shielded players will not fall off of the Hoverboard when hit by weapon fire, as the Belt absorbs the damage.
The Shield Belt is much rarer in this game than in previous games. If the Handicap mutator is enabled, losing players will be given Shield Belts when they spawn.