Sidney 'Clawfist' Rauchberger is a level designer who works for Epic Games.
Bio[]
He was born on Munich, Germany on January 13, 1984.[1]
He started doing custom maps for Unreal right after the game came out. He outputted a sizable body of work that included 46 Deathmatch maps, 1 Darkmatch map, and 2 maps for the Real CTF mod.
The quality of his maps didn't went unnoticed, and Cliff Bleszinski (who gave one of his maps, DMVeltor, the CliffyB's Ownage award) contacted him in order to create maps for the Bonus Packs for Unreal Tournament, the results being DM-Agony, CTF-Hydro16 (two quite popular staples of online play) and CTF-Noxion16. He later contributed to the Rocket Arena: UT mod with his map RA-Clawfist. Finally, he contributed to the Bonus Pack 4 with other three maps: CTF-Beatitude, CTF-Ratchet and DOM-CiDom. Aside from this work, he remade two of his Unreal maps (DMMeldrak and DMVeltor as DM-Meldrak][ and DM-Veltor][) as well as creating DM-MWH.
He returned for Unreal Tournament 2003 first with an official map, DM-1on1-Mixer, and then with two maps for that game's Community Bonus Pack, DM-CBP-Shifter and DM-CBP-Downgrave. History repeated and he got to make official maps for Unreal Tournament 2004, namely DM-1on1-Irondust, the aforementioned Mixer, the "XP Bonus Map" ONS-Aridoom and two contributions for the Mega Bonus Pack: CTF-BP2-Pistola (a remix of the Community Bonus Pack 2's CTF-CBP2-Pistola) and DM-BP2-GoopGod. Outside of his canonical body of work, he also contributed with CTF-CBP2-Gazpacho, a remake of one of his UT maps, to the Community Bonus Pack.
While all the maps in Unreal Tournament 3 got credited to the entirety of Epic Games, his UT map CTF-Hydro16 got recreated as CTF-Hydrosis.
Lastly, he was one of Epic's contracted mappers for Unreal Tournament 4, having worked on CTF-BigRock (one of the few asymmetrical CTF maps that made it into the game), CTF-Dam, CTF-Plaza, CTF-TitanPass, DM-ASDF, DM-Spacer, DM-Underland and DM-Temple. He also worked on the cut maps CTF-CrashSite (the first asymmetrical map released for that game), DM-Overlord (a proof of concept map on the capabilities of Blueprints), DM-RGB, DM-SidCastle, CTF-Mine (another asymmetrical CTF map) and DM-Solo.
Outside of the Unreal series, he also did contract work for many other games such as Dark Sector, Gears of War, Gears of War 2, Warpath, Infinity Blade, Shadow Complex. He's currently the Director of Design in Fortnite: Battle Royale.[2][3]
In addition to level design, he's also an artist.[1]
List of Contributions[]
The unofficial maps are those that appear in Clawfist's website as recognized by the man himself.[4]
Unreal[]
Unofficial[]
Unreal Tournament[]
Official[]
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Unofficial[]
Unreal Tournament 2003[]
Official[]
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Unofficial[]
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Unreal Tournament 2004[]
Official[]
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Unofficial[]
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Unreal Tournament 4[]
He also made the cut maps CTF-CrashSite, CTF-Mine, DM-Overlord, DM-RGB and DM-SidCastle.
Other[]
While all maps in Unreal Tournament 3 are credited to the entirety of Epic Games, his map CTF-Hydro16 was remade as CTF-Hydrosis.
Trivia[]
External links and references[]
- ↑ 1.0 1.1 1.2 1.3 Rauchberger, Sidney. "About". PlanetUnreal. Archived from the original on Mar 17, 2006. Retrieved Feb 10, 2023.
- ↑ "Sidney Rauchberger". LinkedIn. Retrieved Feb 10, 2023.
- ↑ "Sidney Rauchberger Video Game Credits and Biography". MobyGames. Retrieved Feb 10, 2023.
- ↑ Rauchberger, Sidney. "Maps". PlanetUnreal. Archived from the original on Mar 17, 2006. Retrieved Feb 10, 2023.