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[[File:Singularity_cannon.png|thumb|The Singularity Cannon]]
 
[[File:Singularity_cannon.png|thumb|The Singularity Cannon]]
The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon also serves as the alien [[Tosc]]'s primary weapon. You have a big green alien slug thing...that is it. That is not the ammo, that is the gun. This is like the [[Redeemer]] for Unreal II. If you see this being shot at you, then you will be dead...fast...very fast. The primary fire is slow, but once it hits someone...something, it is dead. It tends to shoot out a black hole, that will destroy anything it hits. This weapon, unfortunately, has no alternate fire because it was removed. But with this massive-killing-power-thingy-of-death-from-Hell, you don't need one. The round it fires has a gravitational effect even before it hits something. So even if you move out of the way you will almost certainly die.
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The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon serves as the alien [[Tosc]]'s primary weapon. Unlike all other weapons in Unreal II, the Singularity Cannon is not meant to be picked up and fired by anyone; it is physically attached to each Tosc and has to be blown off the right arm of the first Tosc that John Dalton encounters aboard the Dorian Gray.
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The Singularity Cannon fires one round at a time, starting with 1 loaded and 666 in reserve. It must be prepared for each shot, but since a single shot from it causes more devastation than a Rocket Launcher, that one round is something to be reckoned with.
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The Singularity Cannon's shot is not a rocket or bullet. Somehow the weapon seems to generate a miniature black hole that exists only for a short time. It does not damage a target directly, like even the Redeemer, a compact guided nuclear missile launcher, does. Instead, the miniature black hole it generates is projected towards wherever the Cannon is pointed. It then pulls everything within its reach towards itself, leaving only a slim chance of escape. Anything or anyone pulled in is never seen again.
   
 
{{Weapons-stub}}
 
{{Weapons-stub}}

Revision as of 14:11, 28 October 2017

Singularity cannon

The Singularity Cannon

The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon serves as the alien Tosc's primary weapon. Unlike all other weapons in Unreal II, the Singularity Cannon is not meant to be picked up and fired by anyone; it is physically attached to each Tosc and has to be blown off the right arm of the first Tosc that John Dalton encounters aboard the Dorian Gray.

The Singularity Cannon fires one round at a time, starting with 1 loaded and 666 in reserve. It must be prepared for each shot, but since a single shot from it causes more devastation than a Rocket Launcher, that one round is something to be reckoned with.

The Singularity Cannon's shot is not a rocket or bullet. Somehow the weapon seems to generate a miniature black hole that exists only for a short time. It does not damage a target directly, like even the Redeemer, a compact guided nuclear missile launcher, does. Instead, the miniature black hole it generates is projected towards wherever the Cannon is pointed. It then pulls everything within its reach towards itself, leaving only a slim chance of escape. Anything or anyone pulled in is never seen again.

Template:Weapons-stub