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[[File:Singularity_cannon.png|thumb|The Singularity Cannon]] |
[[File:Singularity_cannon.png|thumb|The Singularity Cannon]] |
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− | The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon |
+ | The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon serves as the alien [[Tosc]]'s primary weapon. Unlike all other weapons in Unreal II, the Singularity Cannon is not meant to be picked up and fired by anyone; it is physically attached to each Tosc and has to be blown off the right arm of the first Tosc that John Dalton encounters aboard the Dorian Gray. |
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+ | The Singularity Cannon fires one round at a time, starting with 1 loaded and 666 in reserve. It must be prepared for each shot, but since a single shot from it causes more devastation than a Rocket Launcher, that one round is something to be reckoned with. |
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+ | The Singularity Cannon's shot is not a rocket or bullet. Somehow the weapon seems to generate a miniature black hole that exists only for a short time. It does not damage a target directly, like even the Redeemer, a compact guided nuclear missile launcher, does. Instead, the miniature black hole it generates is projected towards wherever the Cannon is pointed. It then pulls everything within its reach towards itself, leaving only a slim chance of escape. Anything or anyone pulled in is never seen again. |
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{{Weapons-stub}} |
{{Weapons-stub}} |
Revision as of 14:11, 28 October 2017
The Singularity Cannon which is available in the last level of Unreal II known as Dorian Gray. This weapon serves as the alien Tosc's primary weapon. Unlike all other weapons in Unreal II, the Singularity Cannon is not meant to be picked up and fired by anyone; it is physically attached to each Tosc and has to be blown off the right arm of the first Tosc that John Dalton encounters aboard the Dorian Gray.
The Singularity Cannon fires one round at a time, starting with 1 loaded and 666 in reserve. It must be prepared for each shot, but since a single shot from it causes more devastation than a Rocket Launcher, that one round is something to be reckoned with.
The Singularity Cannon's shot is not a rocket or bullet. Somehow the weapon seems to generate a miniature black hole that exists only for a short time. It does not damage a target directly, like even the Redeemer, a compact guided nuclear missile launcher, does. Instead, the miniature black hole it generates is projected towards wherever the Cannon is pointed. It then pulls everything within its reach towards itself, leaving only a slim chance of escape. Anything or anyone pulled in is never seen again.
Template:Weapons-stub