If you're looking for the Unreal Tournament conversion made by the same author, you might want to check DM-Gen][.
| Overview |
Skaarj Generator is the thirty-fourth map of the single-player mode of Unreal.
Map description[]
A dramatic confrontation ensues around the primary power supply of the Skaarj Mothership, as the player fights an army of Skaarj followed by a second fight with the deadly Warlord.
Weapons and pickups[]
Weapons[]
| Weapon | Count | Location |
|---|---|---|
W: 1 |
Weapon: 1x Near the entrance. | |
A: 1 |
Ammo: 1x Lower floor, near the beginning of the northeast ramp. |
Pickups[]
| Pickup | Count | Location |
|---|---|---|
| Health | ||
2 |
1x Lower level, at the beginning of the west ramp. 1x Lower level, at the beginning of the Northeast ramp. | |
2 |
1x Circular wing, north section. 1x Protrusion beneath the Western climbable ramp. | |
| Armor | ||
1 |
1x Atop of the ring, southeast section. | |
1 |
1x Atop of the ring, western section. | |
| Inventory | ||
4 |
2x Near the beginning. 2x Near the Warlord room. | |
1 |
1x Protuberance below the Southeast ramp. | |
2 |
1x North of the map, near the Northeast leg. 1x Protuberance below the Northeast leg. | |
Monsters[]
| Monster | Count | Location |
|---|---|---|
| Monsters | ||
5 |
5x Spawned at different areas after the player enters the level. | |
2 |
1x Near the entry point. 1x Atop of the ring, western section. | |
| Bosses | ||
1 |
1x Behind the eastern door. | |
Trivia[]
- This map was converted by Inoxx himself into a deathmatch map called DM-Gen][ which was released as a standalone level for Unreal Tournament.[1] It was actually meant to be a deathmatch version of the level for an unreleased addon. Cliff Bleszinski didn't like the level to be shipped with any addon so it ended up converted as the UT map instead.
Development[]
- This map doesn't exist in the February 1998 beta, instead its part of the Extreme map and looks completely different, and contains Skaarj Berserkers before you access the generator, which might still have been intended as the loading tarydium area mentioned in the Unreal Bible.
- In the May 7 1998 beta, this level doesn't have the teleporters, lacks music and has a different Warlord that has been irradiated by the generator beams and likes to stay in the upper area. He glows green with volumetric lighting.
- Levelshots for the map were added in the OldUnreal version 227j patch.
Author's Notes[]
"Extreme is the 2nd Level I did for Unreal. It's so big that I had to cut it in 7 parts:
The MotherShip Basement (ExtremeBeg)
The Skaarj Laboratories (ExtremeLab)
The MotherShip Core (ExtremeCore)
The Skaarj Generator (ExtremeGen)
Illumination (ExtremedGen)
The Darkening (Extreme Dark)
The Source Antechamber (ExtremeEnd).
I also did the Ending Sequence of the game (Endgame).
At the end of Extreme Core you reach the Skaarj Generator that provide the Energy for the MotherShip. After destroying it, you have to walk back in the core of the MotherShip which is unpowered this time. The power failure had some very unfortunate consequences : all the force fields which were locking the prisoners have been deactivated. Now all the badass Skaarj criminals, Mercenaries and furious Skaarj guinea pigs are walking free in the MotherShip. If you make you way through the MotherShip core again, you'll reach the end of the level and make the big jump to the Source."
The MotherShip Basement (ExtremeBeg)
The Skaarj Laboratories (ExtremeLab)
The MotherShip Core (ExtremeCore)
The Skaarj Generator (ExtremeGen)
Illumination (ExtremedGen)
The Darkening (Extreme Dark)
The Source Antechamber (ExtremeEnd).
I also did the Ending Sequence of the game (Endgame).
At the end of Extreme Core you reach the Skaarj Generator that provide the Energy for the MotherShip. After destroying it, you have to walk back in the core of the MotherShip which is unpowered this time. The power failure had some very unfortunate consequences : all the force fields which were locking the prisoners have been deactivated. Now all the badass Skaarj criminals, Mercenaries and furious Skaarj guinea pigs are walking free in the MotherShip. If you make you way through the MotherShip core again, you'll reach the end of the level and make the big jump to the Source."
"I think I frightened a lot of people with the Puppaes [sic] in the Skaarj Mothership (you know those awful 4 legged spiders). I have to confess that I got scared several time in my own level.
One of the biggest advantage of the single player mode, is that you can have a progression. That's one of the main element when you design an adventure. It also allow you push the limit of the engine. For example in Unreal, you walk in this big Mothership, then you reach the Skaarj Generator and you destroy it. Then you go back to the Mothership which is unpowered. All the lights are gone, all the magnetic fields that locked the prisoners are off, all the lifts are broken.
This is not possible to do in a single Unreal level, especially the lighting part. You would have to use dynamic lights for the whole level and it would be terribly slow. So what I did is several copies of the level, one with lights, the other without light and you walk from one level to the other without noticing."
One of the biggest advantage of the single player mode, is that you can have a progression. That's one of the main element when you design an adventure. It also allow you push the limit of the engine. For example in Unreal, you walk in this big Mothership, then you reach the Skaarj Generator and you destroy it. Then you go back to the Mothership which is unpowered. All the lights are gone, all the magnetic fields that locked the prisoners are off, all the lifts are broken.
This is not possible to do in a single Unreal level, especially the lighting part. You would have to use dynamic lights for the whole level and it would be terribly slow. So what I did is several copies of the level, one with lights, the other without light and you walk from one level to the other without noticing."
– Cédric 'Inoxx' Fiorentino[3]
Gallery[]
External links and references[]
- ↑ Fiorentino, Cedric. "Skaarj Generator - DM-Gen][". Inoxx Industries. Archived from the original on Dec 27, 2003. Retrieved May 16, 2025.
- ↑ Fiorentino, Cedric. "Extreme". Inoxx Industries. Archived from the original on May 09, 2006. Retrieved Jun 27, 2025.
- ↑ "Unreal Universe Interviews Inoxx". Unreal Universe. Archived from the original on Aug 17, 2000. Retrieved Jun 27, 2025.
See also[]
| Unreal Single Player maps |
|---|
| Vortex Rikers • NyLeve's Falls • Rrajigar Mine • Depths of Rrajigar • Sacred Passage • Chizra - Nali Water God • The Ceremonial Chambers • Dark Arena • Harobed Village • Terraniux Underground • Terraniux • Noork's Elbow • Temple of Vandora • The Trench • ISV-Kran Deck 4 • ISV-Kran Decks 3 and 2 • ISV-Kran Deck 1 • Spire Village • The Sunspire • Gateway to Na Pali • Na Pali Haven • Outpost 3J • Velora Pass • Bluff Eversmoking • Dasa Mountain Pass • Cellars at Dasa Pass • Serpent Canyon • Nali Castle • Demonlord's Lair • Demon Crater • Mothership Basement • Mothership Lab • Mothership Core • Skaarj Generator • Illumination • The Darkening • The Source Antechamber • The Source |










