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Overview |
If you're looking for the mutator, you might want to check Sniper Rifles (mutator).
The Sniper Rifle is a weapon appearing in the Unreal series.
Overview[]
The Sniper Rifle is a hitscan weapon provided with a scope, intended for long-range offense. In every game it appears in, it has two main functions: a slow rate-of-fire bullet as the primary fire and a variable zoom as the alternate fire. Depending on the game, it may have other features such as smoke after firing in zoom mode, or a rapid-fire burst of bullets.
The Lightning Gun serves as somewhat of a successor to the Sniper Rifle.
Appearances[]
Unreal and Unreal Mission Pack: Return to Na Pali[]
Primary fire | Long range, very powerful, accurate. |
Secondary fire | Triple burst of slugs, less accurate, best used in close quarters.[1] |
Source: Unreal manual |
Simply named the "Rifle" in Unreal, the Rifle is human-made (mind the two blades on the front, giving it the appearance of a cattle prod) and used as a main weapon by the survivors from the crashed ships. Skaarj Snipers make use of the weapon, guarding areas from sniper posts and other high buildings. Many players emphasize that on the level Bluff Eversmoking, the Rifle and the Flak Cannon would be your top weapons of choice because of the ranged enemies you may encounter.
Unreal Tournament[]
Secondary Fire: Zoom in on target.
The fact that its basic design has remained virtually unchanged for decades testifies to the Sniper Rifle’s timeless and universal functionality. The primary fire deals out an extremely robust rifle round capable of abruptly ending a competitor’s quest for the title of Grand Champion. The secondary fire zooms in on your target, allowing you to save time, effort and ammunition by terminating them with a single shot to the head. Press and hold the secondary fire to zoom; press secondary fire again to return to normal view."
Classification | Long Range Ballistic |
Primary fire | Regular Fire: Fires a high powered bullet. Can kill instantly when applied to the cranium of opposing forces. |
Secondary fire | Zooms the rifle in, up to eight times normal vision. Allows for extreme precision from hundreds of yards away. |
Techniques | Great for long distance headshots! |
Source: UT Weapon Priority menu. |
The Sniper Rifle is the sniper's choice when it comes to, well, sniping.
The primary fire simply fires the rifle, either by clicking each time or by holding down the trigger. Its lethal accuracy and powerful bullets are offset by a slow rate of fire; the Sniper Rifle is far from the ideal weapon to use when engaging enemies from anything but a significant distance. That said, with an ammo capacity of 50, the Sniper Rifle can deliver the deadliest shots at any range. When a proper headshot is landed, the announcer will exclaim "Head shot!" while text appears on the screen, regardless if the player is on zoom mode or not.
The secondary fire toggles the zoom mode up to 8.3x. The zoom mode cannot be fine tuned once it is set: the player will have to exit the zoom mode and enter it again to fire while zoomed in at a different setting. It also has the disadvantage of the player being unaware of close opponent(s) while in the mode.
Unreal II: The Awakening[]
- Primary Fire
- Fires a single shot.
- Secondary Fire
- Toggles the scope on and off. The zoom, unlike the ones in other Unreal series games, is not controlled by the time you hold the trigger, but is controlled by the weapon scroll buttons. To zoom in, use the mouse wheel up, to zoom out, use the mouse wheel down. When out of ammo in clip and still using zoom, the view will automatically come out of zoom mode, play the reload animation and zoom in again (that's why it takes longer to reload while using secondary fire).
The Widowmaker Sniper Rifle of Unreal II is the best weapon for long range in the game. It is also capable of headshotting for extra damage. When the player is in the zoom mode, it is very difficult to see enemies coming from behind or the sides as they are blacked out. It is the most similar weapon to other Unreal series weapons from the Unreal II arsenal. The only changes are the clip usage and the zoom technology.
Unreal Tournament 2004[]
- Primary Fire
- Fires a high-velocity bullet.
- Secondary Fire
- Activates a scope allowing you to zoom in on your opponents.
- Notes
- A puff of smoke appears when firing this weapon, partially obscuring the player's vision.
- The Lightning Gun is still present in the game; it is the mappers' choice to include one or both of the weapons (one of the official maps, CTF-January, does include both weapons). Players can use the Lightning Guns or Sniper Rifles mutators to force one weapon or the other.
As a "returning weapon" due to its absence in the game's predecessor UT2003, the sniper comes back with more rather annoying features. The most prominent change is the addition of smoke which, when fired, temporarily covers the scope lens, thus obstructing the player's view in zoom mode. Also, the rifle has lost accuracy compared to its UT99 or Unreal II incarnations, thus making it less reliable than its electronic and UT2003 replacement counterpart, the Lightning Gun. The Sniper Rifle is one weapon that can earn players the "Head Hunter" award for making 15 headshots in a match.
Unreal Championship 2: The Liandri Conflict[]
- Primary Fire
- A burst of three deadly shots. It seems to be similar to the originally planned Unreal rifle's alternative fire. Headshots might or might not be enabled when using this mode.
- Secondary Fire
- Enables the sniper's scope and changes the type of fire. When zoomed, the rifle fires a more powerful round which is an instant kill on a headshot.
Unreal Tournament 3[]
- Primary Fire
- Fire a high-velocity sniper round. Hitting players causes 70 points of damage; a hit to a player's head, even when in open vehicles (Manta, Viper, Hellbender/Leviathan turrets, Hoverboard), causes 140 points. Power nodes/cores and most vehicles receive only 28 points of damage, but lightly-armored vehicles, such as the Manta, the Scorpion and the Viper receive 42 points. When fired, the bullet leaves a tracer, so enemies can see the sniper's hiding spot.
- Secondary Fire
- User-controlled zoom mode. Press to start zooming in, release to freeze zoom level, press again to disable zoom.
The classic sniper rifle has returned to replace the Lightning Gun as the primary long range weapon. It now features a orange-colored tracer, and Bolt Action reloading.
Related Achievements[]
Brain Surgeon
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Get the "Head Hunter" award in 10 matches.
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Unreal Tournament 4[]
- Primary fire
- Low rate-of-fire, instant-hit shot. Deals additional damage to the head.
- Alternate fire
- Variable zoom - tap to engage/disengage, hold to zoom in further.
Trivia[]
- In the original readme file for Unreal, the secondary fire lists a 3-round burst. This functionality is not present in the game, instead giving the zoom in scope. This was later corrected in the Prima site.
- The 3-round burst feature would later be introduced in Unreal Championship 2: The Liandri Conflict.
- There is an unused animation for the rifle's secondary zoom. When the zoom was active, a scope would pop out from the bottom and would arrange itself on top of the rifle. However, this animation was scrapped in the beta stages.
- In Unreal Tournament, the death text remains the same no matter where the shot is placed to kill the enemy.
- Also, the Sniper Rifle strongly resembles a modified M16A2 rifle. The differences between it and the M16A2 all are in keeping with conversion of an assault rifle to a sniper rifle: semi-automatic fire only, a significantly lengthened barrel, and a long-range scope mounted atop the carrying handle. 2291, the Unreal Tournament takes place, is 327 years after the M16 was first produced by the United States of America in 1964, and some 305 years after the adoption of the M16A2 in the mid-to-late 1980s. This configuration can be seen in the movie The Terminator 2: Judgement Day wielded by Sarah Connor during their raid on Skynet.
- Despite only having what appears to be a 20 round magazine, the Sniper Rifle can somehow carry 50 rounds.
- The Instagib Rifle from Unreal Championship 2: The Liandri Conflict onwards is a superpowered version of the Sniper Rifle.
Preview notes[]
External links and references[]
- ↑ The secondary fire actually enables the zoom mode. The manual has this error because it was decided at a last minute to change the Rifle's alternate fire.
- ↑ Brad Shoemaker, Andrew Park (September 11, 2003). "Unreal Tournament 2004 Hand-On Impressions". GameSpot. Archived from the original on February 19, 2004. Retrieved May 27, 2019.
See also[]
- Lightning Gun, the replacement for the Sniper Rifle in Unreal Tournament 2003 and Unreal Championship
Unreal weapons |
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Dispersion Pistol • Automag • Stinger • ASMD • Eightball • Flak Cannon • Razorjack • GES BioRifle • Sniper Rifle • Minigun |
Return to Na Pali weapons: Combat Assault Rifle • UMS Grenade Launcher • UMS Rocket Launcher |
Unreal v227 weapons: Quadshot • Peacemaker • Translocator |
Unreal Tournament weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Pulse Gun • Ripper • Minigun • Flak Cannon • Rocket Launcher • Sniper Rifle |
Special weapons: Chainsaw • Translocator • Super Shock Rifle |
Superweapons: Redeemer |
Chaos: UT weapons: Grappling Hook • Bastard Sword • CAS12 Shotgun • Utility Gun • Crossbow • The Claw • Proximity Mines • Chaos Sniper V2 • The Vortex • Sentry Turret |
Unreal II: The Awakening weapons |
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Dispersion Pistol • Combat Assault Rifle • Magnum Pistol • Shotgun • Shock Lance • Flamethrower • Spider Gun • Hydra Grenade Launcher • Shark Rocket Launcher • Widowmaker Sniper Rifle • Drakk Laser Rifle • Takkra • Singularity Cannon |
Unreal Tournament 2004 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Mine Layer • Shock Rifle • Link Gun • Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • AVRiL • Lightning Gun • Sniper Rifle |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer • Target Painter |
Unreal Championship 2: The Liandri Conflict weapons |
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Starting melee weapons: Cryo Staff (Malcolm) • Cryo Swords (Sapphire) • Dark Staff (Brock, Judas) • Juggernaut Fists (Gorge, Arclite, Jackhammer) • Legion Sword (Sobek) • Liandri Hammers (Raptor, Syzygy, Corrosion) • Molten Kama (Devastation) • Nakhti Axe (Apophis) • Nakhti Staff (Anubis, Merc Anubis) • Nakhti Swords (Selket, Necris Selket) • Necris Swords (Lauren, Calypso, Lilith) • Skaarj Blades (Szalor, Torgr, Garek, Kraag, Korig) • Thunder Staff (Raiden) |
Starting ranged weapons: Nakhti Scorpions (Nakhti) • Dual Enforcers (Human) (Malcolm, Sapphire) • Dual Enforcers (Juggernaut) (Juggernauts) • Dual Enforcers (Necris) (Necris) • Liandri Rivet Guns (Raptor, Devastation, Syzygy, Corrosion) • Lightning Bolts (Raiden) |
Energy weapons: Stinger • Bio Rifle • Sniper Rifle • Shock Rifle |
Explosive weapons: Flak Cannon • Rocket Launcher • Ripjack • Grenade Launcher |
Special weapons: Instagib Rifle |
Unreal Tournament 3 weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Link Gun • Stinger Minigun • Flak Cannon • Rocket Launcher • Longbow AVRiL • Sniper Rifle |
Special weapons: Translocator • Instagib Rifle |
Superweapons: Redeemer |
Deployables: EMP Mine • Link Station • Shaped Charge • Shield Generator • Slow Field Generator • Spidermine Trap • X-Ray Field |
Unreal Tournament 4 weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Link Gun • Stinger Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • Sniper Rifle • Lightning Gun |
Special weapons: Translocator • Instagib Rifle |
Superweapons: Redeemer |