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The subject of this article appeared in Unreal Championship.The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

Species Statistics is a mutator found in Unreal Tournament 2003 and Unreal Tournament 2004. It serves as the inverse of a mutator featured in Unreal Championship known as "Competition Mode."

Overview[]

The mutator assigns different attributes to each race, affecting movement, health, damage resistance, and damage infliction.

Note: Favorable attributes in the statistics tables are marked in green, while unfavorable attributes are marked in red.

Unreal Championship[]

"Disable each race's unique combat statistics and each character's weapon affinities."
Mutator description

"Competition mode shuts off the species specific attributes and levels the playing field for all characters. When this Mutator is turned on, the only differences between any of the characters are cosmetic only."

By default, Species Statistics are enabled, with each race possessing its own set of advantages and disadvantages. The Competition Mode mutator turns this feature off. Below are the stats per race:

Attribute Anubans Automatons Gen Mo'Kai Juggernauts Mercenaries Nightmares
Acceleration 80% 100% 110% 80% 100% 150%
Air Control 250% 100% 120% 70% 100% 100%
Crouching speed 100% 70% 100% 80% 100% 120%
Damage inflicted 90% 100% 90% 100% 100% 70%
Ground Dodging 90% 160% 110% 90% 100% 100%
Air Dodging 150% 160% 110% 90% 100% 100%
Running Speed 100% 100% 130% 100% 100% 90%
Jump Height 130% 150% 110% 80% 100% 90%
Damage Taken 100% 100% 115% 70% 100% 100%
Walking Speed 100% 80% 100% 80% 100% 150%
Swimming Speed 100% 100% 100% 100% 100% 100%
Initial Health 85% 130% 80% 190% 130% 100%
Favored Weapon Lightning Gun Shock Rifle Rocket Launcher Bio Rifle Minigun Link Gun

Unreal Tournament 2003/2004[]

"Each race has unique combat statistics."
Mutator description

With attributes now standardized for all races in the PC games, a mutator named "Species Statistics" has been introduced. It offers a more balanced version of Championship's attributes, removing the favored weapon and initial health. In 2004, the Skaarj race and race-specific taunts were introduced. Races were also expanded:

Attribute Anubans Automatons Gen Mo'Kai Juggernauts Mercenaries Nightmares Skaarj
Acceleration 100% 110% 110% 70% 100% 100% 100%
Air Control 250% 100% 120% 70% 100% 100% 120%
Crouching speed 100% 70% 100% 80% 100% 100% 100%
Damage inflicted 100% 120% 100% 100% 100% 70% 100%
Ground Dodging 100% 100% 100% 90% 100% 100% 100%
Air Dodging 150% 100% 100% 90% 100% 100% 100%
Running Speed 110% 100% 140% 100% 100% 100% 100%
Jump Height 150% 100% 100% 100% 100% 100% 150%
Damage Taken 120% 120% 130% 70% 100% 100% 130%
Walking Speed 100% 80% 100% 80% 100% 100% 100%
Swimming Speed 100% 100% 100% 100% 100% 100% 100%

Tips and tricks[]

  • Playing with race-dependent stats allows players in team games to determine who should occupy a certain position.

Unreal Championship (Prima Official Guide)[]

Anubans[]

"The Anubans are an acrobatic race, with superior air control, and better than average jumping and dodging ability. They only have a base health of 85 points, but they metabolize the adrenaline ampoules so efficiently they are able to execute combos considerably more often.

Starting Health: 85

Strengths: Anubans are the best at the many different jumping maneuvers in this game. They also pick up adrenaline with a 50 percent bonus.

Weakness: Although they are good at jumping, they are not as robust as some of the other groups.

Skills best suited for: Frontline Attack. With their fancy moves and jumping ability, Anubans can be used to crack an enemy base from unexpected directions.

Play this character group if: You consider yourself a skill player. Once you start mastering the Anubans and their acrobatic abilities, you will develop some great skills for making the other team look silly."
UC Prima Official Guide


Automatons[]

"The Automatons begin with a base health of 110 points, are able to jump to incredible heights while suffering from a moderate loss of air control. Their fantastic reflexes enable them to dodge with a speed that boggles the imagination.

Starting Health: 110

Strengths: Automatons can jump higher than any other group in the game. Because of this, they can get themselves in sniping positions and hiding spots that other characters could never try.

Weakness: Their movement is a little "floatier" than some of the other characters, and if you rely on sharp movement and ground speed, they aren’t the most agile group.

Skills best suited for: Sniper. Automatons can get into the game’s best sniping spots and even find some that you never even thought about.

Play this character group if: You like camping. You’ll find all the best spots as an Automaton and your enemies will never know where you’ll hit them from next."
UC Prima Official Guide


Gen Mo'Kai[]

"The Gen Mo’kai have 80 points of health as their base, but are able to run faster, dodge farther, and maneuver in mid-air better than other races. If you need a flag runner or a ball carrier, look no farther than a Gen Mo’kai with a healthy dose of adrenalized agility.

Starting Health: 80

Strengths: The Gen Mo’Kai are very quick and can dodge fire better than any other race.

Weakness: These fleet creatures start with only 80 health and can be taken down quickly by enemy fire.

Skills best suited for: Flag Runner. A Gen Mo’Kai is the perfect choice to be the team member who snags enemy flags or make quick bombing runs.

Play this character group if: You like to be in the middle of the action and you prefer using finesse over raw firepower."
UC Prima Official Guide


Juggernauts[]

"The Juggernauts appearance doesn’t lie. They’re slow and not very maneuverable, but with a base health of 190 points they’re practically unstoppable when fully loaded with armor and health packs.

Starting Health: 190

Strengths: Juggernauts can take a lot of damage and they start with a full boost of 190 health. This means that they can take down even armored enemies in an early face to face showdown.

Weakness: Juggernauts are also very slow. They don’t dodge well or jump very high.

Skills best suited for: Defense. When you need someone to stay home and guard your flag, bombing run goal or domination point, look no further than a Juggernaut. They can often survive wave after wave of enemy attacks.

Play this character group if: You like firepower more than finesse. You won’t be able to use many fancy moves as a Juggernaut, but if you like wading into the middle of the action or fighting off overwhelming numbers of enemies, the Juggernaut is the character group for you."
UC Prima Official Guide


Mercenaries[]

"The Mercs are your basic human, bred a little tougher than most, but that’s about it. They don’t suffer from any of the drawbacks of the other races, but they get a base health allotment of 130 points. They’re good well-rounded characters for all situations.

Starting Health: 130

Strengths: Mercenaries are a well-rounded group for players who don’t want to bother playing toward a distinct character style. They also start with a health boost which helps in hard fought maps.

Weakness: Mercenaries also don’t have any real special abilities to exploit.

Skills best suited for: Multi-purpose. Because of their balanced stats, Mercenaries can be used in most gameplay situations. They’re always good to have around to fill in areas left open by your more specialized characters.

Play this character group if: You’re a no-nonsense player. If you just want to get into the action and play with characters that will be immediately familiar, try a Mercenary."
UC Prima Official Guide


Nightmare[]

"The Nightmares are creatures straight from the twisted imagination of Purgatory’s legendary penal system. Trained to pursue their prey with inhuman determination, their finely tuned endocrine systems reward them for successfully damaging and enemy by flooding their bodies with pain inhibitors, effectively increasing their meager base health of 70 points up to 140. This innate vampirism allows them to regenerate constantly as long as they have prey in their sights.

Starting Health: 70

Strengths: Nightmare characters actually pick up health when they wound an opponent. This can lead to long strings of kills when they attack with lighter weapons.

Weakness: These character start with very low health, and can be killed quickly by enemies with heavy weapons.

Skills best suited for: Controlling the middle. If you have a couple of Nightmare characters controlling the middle of a CTF or Bombing Run map, they’ll keep building their health while wounding enemy attackers. Before long, they will become a force to be reckoned with.

Play this character group if: You like using lighter weapons. The more that you wound your enemies, the better off you’ll be. Learn how to master this, and you’ll leech life off your enemies for long periods of time and rarely taste death."
UC Prima Official Guide


Trivia[]

Developer's notes[]

"The single player game [in regards to skills, accuracy, tactics...] is different. This is where you build your team based on their strengths and weaknesses. In multiplayer by default people want an even battleground. Which means that the characters will not have different attributes. That said, we are adding some of that attribute functionality to multiplayer in the form of a "species mutator". This mutator adds different attributes to the characters of the different species you choose. For instance the aliens will be slightly faster but have less health while the juggernauts are slower but can take some heavy pounding etc."


Gallery[]


External links and references[]

  1. Prophecy (April 24, 2002). "Pancho Eekels Interviewed". Unreal Center. Archived from the original on October 4, 2002. Retrieved July 11, 2020.

See also[]

Unreal Championship mutators
ArenaBigHeadCompetition ModeFloaty CadaversInstagibLink Gun MedicLow GravityNo AdrenalineRegeneration • Team RegenerationSlow EnemySlow Motion CorpsesVampire
Unreal Tournament 2003 mutators
Air ControlArenaBigHeadFloaty CadaversInstagib • Zoom InstagibLow GravityNo Adrenaline • No SuperweaponsQuadJumpRegenerationSlow Motion CorpsesVampire
Bonus Combos
Unreal Tournament 2004 mutators
Air ControlArena • Vehicle ArenaBigHeadBig WheelsBonus CombosGame SpeedInstagib • Zoom InstagibLightning GunsLightweight VehiclesLow GravityNo Adrenaline • No SuperweaponsOnslaught WeaponsQuadJumpRegenerationSlow Motion CorpsesSniper RiflesSpecies StatisticsStunt VehiclesSuper BerserkUDamage RewardUT ClassicUTV2004SVampire
Bonus VehiclesVehicle Pickups
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