The Spider Gun (also known as Spore Cannon or Leech Gun) is a weapon featured in Unreal II: The Awakening.
Overview[]
The Spider Gun is a unique weapon seen in Unreal II: The Awakening. It is assembled by Isaak from the Araknid biomass found on Hell by John Dalton. The weapon has scarce ammo across the game after being introduced.
Its primary fire launches a spore pod that bursts on enemies, covering them in spiders. It does no direct damage, but disorients non-Heavy enemy targets for a while, as if they were on fire, and slowly drains health.
The alternate fire shoots out a small pod of slime that sticks to any surface. Said pod erupts when any enemy comes near, launching a spore pod at them (identical in effect to the primary fire). Holding down the trigger and releasing afterwards launches a bigger slime pod that hatches after several seconds into a bigger Araknid who crawls around and (theoretically) attacks nearby enemies.
There is also a tertiary fire mode that combines the two fire modes. It involves shooting a pod on the floor and then shooting primary fire blobs on it. The egg will start to grow and then hatch. Now, instead of lots of little spiders, you have a big spider that will follow and protect you.
Tips and tricks[]
- To make any use of the first trigger you need to fire and hit (tough to begin with most of the time since the spores are slow moving) and then switch over to a real weapon to do some damage with. Needless to say, with Unreal II's slow weapon switch, this tends to get you hurt.[1]
- If an enemy is busy dealing with you, the spiders' attacks will add up and eventually kill it, making it moderately useful. If the enemy fights the spider, though, the spider is as good as gone. Creating multiple spiders may cause them to fight each other... not kill, mind you, they just sort of go next to each other and poke back and forth.[1]
- This weapon can be used if you want to escape from an enemy ambush.
Trivia[]
- The weapon doesn't appear in the XMP addon or the Xbox version.
- The internal name, Leech Gun, is left from the Alpha version where the gun was largely different from the released version. It could spawn real leeches that would follow enemies to the death, much like the Takkra. They could even jump through gaps and had a variety of ways to kill or annoy the opponents. The alt fire spawned sticky versions of the leech. What you see inside the Spider gun now is actually the leech, which mysteriously changes to goo after shooting.
- There are no ammo pickups for this weapon in the game; in botmatches, though, you can add the ammo, but it will look just like the slime and will have a pickup sound of UT's OldSkool Ammo Pickup.
Accolades (?)[]
- OutsideXbox named the spiders of the weapon as one of the seven grossest things we can shoot at enemies.
Gallery[]
External links and references[]
- ↑ 1.0 1.1 Soule, Jonathan (Apr 17, 2003). "Unreal 2: The Awakening In-Depth FAQ and Walkthrough". GameFAQs. Retrieved Oct 26, 2024.
See also[]
Unreal II: The Awakening weapons |
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Dispersion Pistol • Combat Assault Rifle • Magnum Pistol • Shotgun • Shock Lance • Flamethrower • Spider Gun • Hydra Grenade Launcher • Shark Rocket Launcher • Widowmaker Sniper Rifle • Drakk Laser Rifle • Takkra • Singularity Cannon |