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Meta article
The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something.

Like other first-person shooter games, the Unreal series requires players to frag either monsters or other players with weapons of different caliber and functionality. Of course, in most games, once the players spawn in the world, they don't need to search for weapons, as they already carry one or more weapons with them. The players can also carry other items. This article is a rundown of the different starting loadouts for the games.

Excluded from the list are the Arena and Instagib mutators.

Unreal Edit

The only level where the players start with no item at all is in Vortex Rikers.

Starting weapons Starting items
U1-Dispersion
Dispersion Pistol
!U1-Item-Translator
Universal Translator
(Single-player only)

Unreal Mission Pack: Return to Na Pali Edit

Starting weapons Starting items
U1-Dispersion
Dispersion Pistol
!U1-Item-Translator
Universal Translator
(Single-player only)
!U1-Item-SCUBAGear
Marine SCUBA Gear

Unreal Tournament Edit

Starting weapons Starting items
UT99-Impact
Impact Hammer
(Only if the Chainsaw mutator is not set)
UT99-Transloc
Translocator
(Only if "Translocator" is set)
!UT-Weapon-Chainsaw
Chainsaw
(Only if the Chainsaw mutator is set)
UT99-Enforcer
Enforcer

Unreal II: The Awakening Edit

The starting loadout depends on the level.

Unreal II XMP Edit

The starting loadout depends on the class.

Unreal Tournament 2003 Edit

The main differences with Unreal Tournament are that the Shield Gun replaces the Impact Hammer, and the Assault Rifle replaces the Enforcers.

Starting weapons Starting items
Shield Gun Translocator
(Only if "Translocator" is set)
Assault Rifle
Ball Launcher
(Only in the Bombing Run mode)

Unreal Tournament 2004 Edit

Only a slight difference with 2003, and is that the Translocator is completely unavailable in the vehicle-based modes Onslaught, Assault and Vehicle CTF.

Starting weapons Starting items
Shield Gun Translocator
(Only if "Translocator" is set, unavailable in vehicle-based modes)
Assault Rifle
Ball Launcher
(Only in the Bombing Run mode)

Unreal Championship 2: The Liandri Conflict Edit

As a character-based game, players can hold 4 weapons: a melee one, a starting ranged one, a projectile-based weapon, and an energy-based weapon.

Unreal Tournament 3 Edit

The game goes back to a simpler loadout, closer to the one from Unreal Tournament.

Starting weapons Starting items
Impact Hammer Translocator
(Only if "Translocator" is set, unavailable in vehicle-based modes)
Enforcer Hoverboard
(Only in vehicle-based modes, and if the "No hoverboards" mutator is not set)

Unreal Tournament 4 Edit

Up to the June 2017 alpha, it's the same as it was in UT3.

Starting weapons Starting items
Impact Hammer Translocator
(Only if "Translocator" is set)
Enforcer

References and External links Edit


See also Edit