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Meta article |
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The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something. |
Like other first-person shooter games, the Unreal series requires players to frag either monsters or other players with weapons of different caliber and functionality. Of course, in most games, once the players spawn in the world, they don't need to search for weapons, as they already carry one or more weapons with them. The players can also carry other items. This article is a rundown of the different starting loadouts for the games.
Excluded from the list are the Arena and Instagib mutators.
Unreal[]
The only level where the players start with no item at all is in Vortex Rikers.
Starting weapons | Starting items |
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Dispersion Pistol |
Universal Translator (Single-player only) |
Unreal Mission Pack: Return to Na Pali[]
Starting weapons | Starting items |
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Dispersion Pistol |
Universal Translator (Single-player only) |
Marine SCUBA Gear |
Unreal Tournament[]
Starting weapons | Starting items |
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Impact Hammer (Only if the Chainsaw mutator is not set) |
Translocator (Only if "Translocator" is set) |
Chainsaw (Only if the Chainsaw mutator is set) | |
Enforcer |
Unreal II: The Awakening[]
The starting loadout depends on the level.
Unreal II XMP[]
The starting loadout depends on the class.
Unreal Tournament 2003[]
The main differences with Unreal Tournament are that the Shield Gun replaces the Impact Hammer, and the Assault Rifle replaces the Enforcers.
Starting weapons | Starting items |
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Shield Gun | Translocator (Only if "Translocator" is set) |
Assault Rifle | |
Ball Launcher (Only in the Bombing Run mode) |
Unreal Tournament 2004[]
Only a slight difference with 2003, and is that the Translocator is completely unavailable in the vehicle-based modes Onslaught, Assault and Vehicle CTF.
Starting weapons | Starting items |
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Shield Gun | Translocator (Only if "Translocator" is set, unavailable in vehicle-based modes) |
Assault Rifle | |
Ball Launcher (Only in the Bombing Run mode) |
Unreal Championship 2: The Liandri Conflict[]
As a character-based game, players can hold 4 weapons: a melee one, a starting ranged one, a projectile-based weapon, and an energy-based weapon.
Unreal Tournament 3[]
The game goes back to a simpler loadout, closer to the one from Unreal Tournament.
Starting weapons | Starting items |
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Impact Hammer | Translocator (Only if "Translocator" is set, unavailable in vehicle-based modes) |
Enforcer | Hoverboard (Only in vehicle-based modes, and if the "No hoverboards" mutator is not set) |
Unreal Tournament 4[]
Up to the June 2017 alpha, it's the same as it was in UT3.
Starting weapons | Starting items |
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Impact Hammer | Translocator (Only if "Translocator" is set) |
Enforcer |
References and External links[]