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The Stinger is a weapon from the Unreal series. In later installments, the Stinger appears in the form of a Stinger Minigun.
Overview[]
It was originally designed to be a mining tool by the Liandri Mining Corporation. It launches small tarydium shards to carve away unwanted rock. It was discovered to be a decent offensive device and was weaponized. Primary fire immediately causes the gun to fire Tarydium shards at a quick rate. Secondary fire makes the Stinger shoot out loads of shards at a time, but has a slow rate of fire.
Unreal and Unreal Mission Pack: Return to Na Pali[]
Primary fire | Fast, narrow stream of Tarydium shards. |
Secondary fire | Spurt of five shards at once, slow reload. |
Source: Unreal manual |
The Stinger's primary function is a projectile-based machine-gun, throwing out a steady and fairly accurate stream of blue tarydium crystal shards. It can also throw out a half a dozen shards in one wide-angle spread shot, doing medium damage at close range; unfortunately, this shot causes a significant delay before the weapon can be fired again.
The Stinger holds an interesting place in the arsenal of Unreal: as a rapid-fire weapon it's less powerful than the Minigun and can be harder to score hits with compared to that hitscan weapon; as a "shotgun" it's weaker than the Flak Cannon and tends to have a shorter effective range. Balancing this is its early availability and plentiful ammo in the original campaign.
Unreal Championship 2: The Liandri Conflict[]
UC2's Stinger is similar to that of Unreal, but has some added features. Holding down the trigger of the primary fire mode for a while causes the weapons fire to do more damage. The alternate fire mode launches shards to have limited homing capabilities. Like all UC2 weapons the Stinger does not have unique ammo, but uses the Energy Ammo type.
Liandri Rivet Gun[]
The male Liandri robots (Corrosion, Raptor and Syzygy) have a starting weapon which is basically a Stinger in all but name and visual design.
Unreal Tournament 3[]
- Primary Fire
- Rapidly fires unprocessed Tarydium crystal shards. This mode is like traditional miniguns, with hitscan shots and lots of random spread. The first shots fired have slightly longer delays between them, corresponding to fire rates of about 5.8/s, 6.3/s, 7.0/s, 7.7/s and 8.7/s respectively. The full fire rate is reached after about 0.72s. (0.79s for consoles)
- Secondary Fire
- Fires large, visible chunks of Tarydium. This mode resembles the original Stinger: it's projectiles are certianly not instant hit, so you will have to lead your target a bit. However, it does have a fair bit of knockback, as well as the ability to pin opponents to the walls with a killing shot. As these shots follow a perfect line with no spread, they are useful against distant stationary or slow targets.
The Stinger from the original Unreal replaces the Minigun as a fast firing semi-projectile weapon. The gun has two modes, a fast but inaccurate spread of Tarydium crystal shards that hits instantly, and a slower firing more powerful projectile shot that uses two shards. It appears to have nine barrels, in groups of three. If you fire at a enemy for long enough with the secondary fire mode, you can pin them to a wall.
Related Achievements[]
Shard-o-matic
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Get the "Blue Streak" award in 10 matches.
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Unreal Tournament 4[]
- Primary Fire
- Rapid fire hitscan - good for trackins moving targets. Very deadly with good aim.
- Secondary Fire
- Slower firing large shards with proximity detonation, good for long range suppression.
The Stinger Minigun remains largely unchanged from UT3.
Tips and tricks[]
Trivia[]
- The Stinger has never made an appearance in any title running on early versions of Unreal Engine 2. The Minigun took its place instead.
Gallery[]
External links and references[]
See also[]
Unreal weapons |
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Dispersion Pistol • Automag • Stinger • ASMD • Eightball • Flak Cannon • Razorjack • GES BioRifle • Sniper Rifle • Minigun |
Return to Na Pali weapons: Combat Assault Rifle • UMS Grenade Launcher • UMS Rocket Launcher |
Unreal v227 weapons: Quadshot • Peacemaker • Translocator |
Unreal Championship 2: The Liandri Conflict weapons |
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Starting melee weapons: Cryo Staff (Malcolm) • Cryo Swords (Sapphire) • Dark Staff (Brock, Judas) • Juggernaut Fists (Gorge, Arclite, Jackhammer) • Legion Sword (Sobek) • Liandri Hammers (Raptor, Syzygy, Corrosion) • Molten Kama (Devastation) • Nakhti Axe (Apophis) • Nakhti Staff (Anubis, Merc Anubis) • Nakhti Swords (Selket, Necris Selket) • Necris Swords (Lauren, Calypso, Lilith) • Skaarj Blades (Szalor, Torgr, Garek, Kraag, Korig) • Thunder Staff (Raiden) |
Starting ranged weapons: Nakhti Scorpions (Nakhti) • Dual Enforcers (Human) (Malcolm, Sapphire) • Dual Enforcers (Juggernaut) (Juggernauts) • Dual Enforcers (Necris) (Necris) • Liandri Rivet Guns (Raptor, Devastation, Syzygy, Corrosion) • Lightning Bolts (Raiden) |
Energy weapons: Stinger • Bio Rifle • Sniper Rifle • Shock Rifle |
Explosive weapons: Flak Cannon • Rocket Launcher • Ripjack • Grenade Launcher |
Special weapons: Instagib Rifle |
Unreal Tournament 3 weapons |
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Impact Hammer • Enforcer • Bio Rifle • Shock Rifle • Link Gun • Stinger Minigun • Flak Cannon • Rocket Launcher • Longbow AVRiL • Sniper Rifle |
Special weapons: Translocator • Instagib Rifle |
Superweapons: Redeemer |
Deployables: EMP Mine • Link Station • Shaped Charge • Shield Generator • Slow Field Generator • Spidermine Trap • X-Ray Field |