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The subject of this article appeared in Unreal II: The Awakening.

TCA Training Course is an optional tutorial level from Unreal II: The Awakening.

Map description[]

The map is an introductory course for the game's mechanics. Raff guides you through the whole thing, which starts with the GUI elements, then an obstacle course to get you used to the movement options, and then a shooting gallery where you can try three of the game's weapons (the Dispersion Pistol, the Combat Assault Rifle and the Hydra Grenade Launcher) before Raff himself (or rather, an hologram), fights you in an Unreal Tournament Deathmatch-like duel.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: -
Weapon: 1x Firing range. 1x Armory.
Ammo: -
W: 3
A: 4
Weapon: 1x Firing range. 1x Armory. 1x Arena.
Ammo: 3x Armory. 1x Arena.
W: 2
A: 4(*)
Weapon: 1x Firing range. 1x Armory.
Ammo: Fragmentation: 1x Armory. 1x Arena.
Incendiary: 1x Armory. 1x Arena.

(*) 2x Incendiary. 2x Fragmentation.

Pickups[]

Pickup Count Location
Pickups
2
2x Arena.
1
1x Arena.
Stations
1
1x Side chamber to the Arena.
1
1x Side chamber to the Arena.


Monsters[]

None.

Walkthrough[]

You start the level in the elevator. It is still going down. A few seconds later, it stops and the door opens. Walk through to a corridor with doors to the left. There is nothing interesting up ahead than a few crates that you can mantle on, and a few windows to see the area you are going to. Go through the door, and Raff will greet you:

Raff: "How ya doin', Marshal? I heard you'd be here. Let me reboot the system."

Raff will enter something to the terminal on his desk and start the tutorial.

Raff: "Name's Raff. I'll take you through the program. All set, go on in."

While talking, Raff will open the door behind the desk for you. Walk in. In the cage in the otherwise empty room a hologram of Raff will appear.

Raff: "Hello again, and welcome to the Avalon training center. The course is lined with holo-projectors, so I'll be with you all the way. Now ait a second, while I take a scan."

A scanner at the top will be activated and will do a scan of your inventory. After the scan is done, Raff will continue talking.

Raff: "Sensors indicate you're wearing XA/F power armor. Let me dig up those specs. Ah, here they are."

Now Raff's hologram will change to something that looks like you, but acts like Raff. He will continue speaking.

Raff: "Not bad. The XA/F series isn't the toughest battle armor available, but it's pretty damn versatile. Underwater capable. Rechargeable shields. Plasma Heads-Up-Display. Score one for the good old Terran Colonial Authority. Let's take a look at your HUD. Health and shield indicators are in the upper left. Ammo indicators are upper right. The top counts down your current clip. Underneath is the amount you have in reserve. Available weapons show up down the right. Your suit also scans for important objects, like switches and panels - even people. Come over and look at me to activate the use reticle, then hit your "use" control."

Do as Raff said you to do. A small message will appear, telling you your current use key. Raff will continue talking.

Raff: "Using someone will get their attention so you can talk to them. Sometimes your suit will give you numbered options of things to say. Go ahead, pick a number."

You will get a list of options to say, just like when talking to Sector Commander Hawkins: 1 - Uh, can you hear me?, 2 - Let's get a move on. and 3 - Why am I talking to a hologram? Pick any number, it doesn't matter which. You will say:

Dalton (1): "Uh, can you hear me?"
Dalton (2): "How 'bout we pick up the pace, and get to the weapons?"
Dalton (3): "Why am I talking to a hologram?"

You will get an answer:

Raff (1): "Loud and clear. Let's move on."
Raff (2): "Soon! Let's move on."
Raff (3): "Who knows? My mother talks to her cat. Let's keep moving."
Raff: "Next up is agility training. Go use the button next to the exit."

Raff's hologram will disappear. You can see three doors in this room - one set of doors leads back to the control room, the second one is the ones you need to open, and you will use the third ones to get back after you passed the training. Use the small blue keypad on the wall to open the door and go in. You will receive a radio transmission.

Raff: "While you're on the obstacle course, you'll hear me through your suit's radio. It's a good unit with excellent range that even extends off-planet, if the signal's strong enough. Stand by while I configure the course for your suit. Let's start with something simple. Jump over these blocks."

You will get another message displaying your jump key. Jump over the blocks.

Raff: "Not bad. But not every jump is so easy. If you jump straight up, and don't stop, you'll drag yourself onto that ledge. It's called mantling. Give it a try."

Simply stand next to the block and jump up. You will hear Raff again.

Raff: "All right, now crouch down and crawl under these blocks. Don't worry. I won't let 'em drop any further."

Another message displays your crouch button. Crouch through the obstacle.

Raff: "Great. Go through that door. Time for the good stuff: weapons."

Use a blue keypad again and the big doors will open. Raff appears at another cage, but this time the cage open and Raff's hologram steps out. He says:

Raff: "Let's start with every rookie's first gun: the Dispersion Pistol. Go ahead, grab it."

Now a panel containing a Dispersion Pistol opens, allowing you to take your first gun. As soon as you take it, the wall in front of you moves, revealing two 2D models of Krall, enemies seen in Unreal. Raff explains:

Raff: "Not a very realistic target. Sorry, it's been an epic wait for the tech upgrade. Take a couple practice shots."

You might want to jump over the low fence and look around the empty area there. If you get close to the Krall, some kind of a force stops you from moving further. This collision hull is quite strange - if you keep going forward while looking upwards, you'll eventually reach the top, and then fall down. Notice that there are four more walls, all of which have these collision hulls.

Shoot at a Krall with your primary fire. A green light above their heads will light up, and Raff will say:

Raff: "The dispersion pistol doesn't pack a whole lot of punch, but it's always there for you because it never runs out of ammo. Give the alternative fire a try. It builds up a charge and then releases a bigger blast."

Use the alternative fire. Raff now says:

Raff: "He never knew what hit him. Enough of the popgun, let's take a look at a real weapon. The Combat Assault Rifle is a Marshal's best friend. Load it up with ammo and mow down this dangerous desperado."

The same scene occurs, only now you get the Combat Assault Rifle. Near the fence you can snag an Assault Rifle clip which respawns - the only respawning piece of ammo you will see in the single player mission. Shoot at the model of a Brute with the primary fire. You will see that your Dispersion Pistol doesn't work here. Raff now says:

Raff: "The CAR's primary fire mode is fully automatic, and it goes through rounds of uranium shards like candy. While you're firing, watch the upper right of your HUD to see the ammo drain from the current clip. Always try to find a quiet moment to reload before combat. Otherwise you may find yourself caught having to reload in the middle of a firefight. The CAR's alt-fire is a concentrated bolt of five shards that breaks upon impact, and will even bounce off walls. See if you can ricochet a bolt against the wall and hit the target."

Do as Raff said, and he will say:

Raff: "You catch on quick. This next weapon isn't standard issue, but what the hell, sometimes ya just gotta have fun. No weapon is more versatile and dangerous than the Grenade Launcher. It holds up to six different types of ammo, and each has radically different uses. The standard is your basic fragmentation grenade. Use a few to blast away these little guys."

Take out the Grenade Launcher and shoot the predators. Raff continues his speech:

Raff: "Notice that tapping your primary fire makes the grenades explode on contact. If you're aiming on the run, hit something near your enemy and he'll feel it. Holding down the trigger on the primary fire engages the timing mechanism, so you can bounce the grenades around some before they explode. Use your alt-fire to switch between grenade types. The crosshair on your HUD will tell you which one is chambered. I've given you some incendiary grenades, so load 'em up and prepare for a show."

Shoot with the Incendiary grenades. Using the timed grenades makes it a lot harder task, so use the tap fire. Raff now tells you:

Raff: "You're a natural, Dalton. Hey, I need to test some features I just loaded. How 'bout you and I go one-on-one?"

Raff opens the doors and walks inside. When you're done, follow Raff and your weapons will be taken. You are now about to start a deathmatch! Take the items you see in front of you, including a Combat Assault Rifle, Dispersion Pistol, Grenade Launcher, a pack of Incendiary grenades, four Assault Rifle clips and a pack of Fragmentation grenades, and go through the doors, while Raff tells you more about it:

Raff: "Here's how it works. I play as a holo, and my weapons are holographic too, but they'll register on your armor as real hits. If you die, you go to full health and shields, but I score a point. If I die, you get a point. Whoever gets to five first, wins. If you get a kill, be sure to run over my "holo-corpse", so your power armor absorbs any remaining energy and applies it to your shields. If you wanna bail at any time, just push the button next to the exit and go on through. One last word of advice - load up on ammo before you go in."

Take your Combat Assault Rifle and get ready for an Unreal Tournament-styled Deathmatch action, with Unreal II addition of armor pickups. You can't be killed, but if you reach zero health, Raff scores a point. Once you get five frags, Raff will congratulate you and will offer another match. You can try it if you wish. If you want to move on, decline.

Dalton: "Maybe next time."
Raff: "Good enough. Come on through the exit. Recharge your health and shields. Just step inside each station and they'll work automatically."

Your weapons will be removed and you can go out. You will see a blue Shield station and a yellow Health station, which you should step on to recharge. You will also see another fenced area here, with a few crates that look close enough to jump through. It's not true, as you can't mantle on the fence nor the wire. After you've recharged (the shield station is quite short on power, so it might not give you all of your shield back), go through the exit to the first room and back to the control room. Raff greets you there:

Raff: "Whew! That was great. Can't remember when I've had such a blast. Ya know, if I put two flags in there, I could sell tickets, maybe get someone to sponsor a tournament. Those guys over at Liandri have more money than brains... hmmm. Good luck, Marshal. Go keep the frontier safe."

With these words the level ends. You automatically return to your ship. A cutscene follows.

Quick Level Completion[]

Tips and tricks[]

  • The 1on1 fight shouldn't be too hard. Raff can even kill himself with Incendiary grenades. The arena itself is simple, including some pickups for all the weapons you have and some health and energy pickups. Crates and columns enable you to hide, but it's not too useful overall.
  • Run over Raff's "corpse" after a frag to pick up his ammunition.
  • You can play as many combat matches as you want. Take this opportunity to practice — it's the only time you can do so in a safe environment.
"After you perform your mantle maneuver, stay on top of the block onto which you climb. If you move forward, you drop off of the block into the shallow pit. If this happens, you have to climb up before you can perform the next task."
Unreal II Prima Official guide


Trivia[]

Easter eggs[]

Main article: Easter eggs/Unreal II
  • After the mantling exercise, look around. You'll see that there's an open area to the right of where you are standing. Go there and notice that one box is near a set of windows you could use to go in a fenced area. Jump on the crate, then mantle jump on the windows, walk in the fenced area and look inside a crate. You will see a some kind of a head in an open box, jump into it and take the head. You now unlocked a secret weapon course! Jump back through the fence or the window and continue. The head belongs to Grant Roberts, friend of Matthias Worch and the voice actor of Ne'Ban.
    • Afterwards, you will see that the last shooting range door opened, but Raff didn't notice that. There is a pair of Nali standing there. When shot, they will say something like "Habouji!" or "Oboudah!". Each Nali has it's own 2 sounds, but the sounds appear to be odd, and one sound wasn't present in Unreal.
  • Raff's "Epic wait" statement is linked to the release time of Unreal II: it was a long time between the announce of Unreal II to the actual release, and the game was co-developed between Epic Games and Legend Entertainment.

Gallery[]

External links and references[]


See also[]

Unreal II: The Awakening Single Player maps
Avalon (preface) (TCA Training Course) • Sanctuary (Mining Complex EntranceMining ComplexPower Plant) • SwampHell (DescentDiscoveryDesolationDisclosure) • AcheronSevernayaKalydonSulferon (Secret Izanagi FacilityDefend) • Janus (Outside PolarisPolaris EntrancePolaris Geologics ResearchPGR ExteriorPGR Rooftop) • Na Koja Abad (OutsideIzanagi Xeno Research FacilityExcavation) • NC962VII (SuspicionScrutinySubjugationSubordinationSolitude) • AvalonDorian Gray (The VaultThe Dorian Gray)
Extra mission: Solaris Base
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