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Unreal The subject of this article appeared in Unreal Tournament. The subject of this article appeared in Unreal Mission Pack: Return to Na Pali. The subject of this article appeared in Unreal Championship. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004. The subject of this article appeared in Unreal Championship 2: The Liandri Conflict. The subject of this article appeared in Unreal Tournament 3. The subject of this article appeared in Unreal Tournament 4.

"Join your teammates in a struggle for battlefield supremacy against bloodthirsty foes. The team that neutralizes the most enemy players wins the match. The losing team gets scraped off the walls."
Unreal Championship in-game pre-match screen

Team Deathmatch is a gametype found in all games in the Unreal series, with the exception of Unreal II.


The rules of Team Deathmatch are nearly identical to Deathmatch, with one exception: players fight against each other on teams. The two teams will then fight to reach the score limit. In TDM, the primary objective is to amass more frags than the opposing team.

This concept of a team, combined with the rules of deathmatch, are the core of all other gametypes; the difference being added objectives like "Capture the Flag" or "Destroy the Power Core."

Maps are rarely made specifically for Team Deathmatch because TDM can be played on DM maps, and so a DM map will reach a larger audience. However, those that are targeted towards TDM are often larger than DM maps (but still smaller than maps for most other gametypes). An average playercount of about 8-16 is normal, but occasionally maps are made for 4-24 players. Maps which support more than 24 players are rare because of the immense size and the resulting time they take to create and the time they take to download.

Like in Deathmatch, most TDM maps are set inside or in a closed area, with a wide variety of themes. No vehicles or turrets are supported. Adrenaline is on and the translocator is off. Instagib is fairly popular for TDM.

TDM maps usually don't have superweapons, but when they do it's usually in a difficult-to-reach spot. Depending on the size of the map, there will usually be about 6-9 weapon types. Players usually spawn near weapons, but spawnpoints are also usually fairly far from each other and in somewhat protected areas (which mainly means that you probably won't spawn in the middle of an open floor). Spawnpoints are not team-specific.

Usually the number of hitscan weapons is approximately the same as the number of spam weapons. Common weapons include all standard "deathmatch" weapons. Low-level powerups are common and usually easy to find, but more powerful ones like the UDamage, Big Keg-O'-Health, and Supershield are either difficult to find or not implemented at all (usually smaller maps will not include them, but larger maps will).


To determine the winning team, the total frags (kills minus suicides) of each player on a team are added together and compared to the other team's frags; the team with the higher fragcount wins. This method means that a single awesome player can often carry a team, or conversely if teams are fairly even, a single weak player can drag the rest down.

Like Deathmatch, Team Deathmatch can be contested under Score Limit and/or Time Limit Rules. When a Score Limit is designated, the first team to reach the designated score is declared the winner. When a Time Limit is desginated, the team with the highest score when time expires is declared the winner.


Deathmatch maps for Unreal
Unreal Special Edition: 
GW Press Addon: 
Fusion Mappack: 
OldUnreal v227 maps: 
Cut maps: 
Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
Deathmatch maps for Unreal Championship
Bonus Pack maps: 
Deathmatch maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Deathmatch maps for Unreal Tournament 2004
DM-1on1-AlbatrossDM-CorrugationDM-Curse4DM-Deck17DM-DesertIsleDM-1on1-DesolationDM-GestaltDM-GoliathDM-HyperBlast2DM-1on1-IdomaDM-1on1-IrondustDM-Antalus (UT200X map)DM-Asbestos (UT200X map)DM-Compressed (UT200X map)DM-1on1-CrashDM-Flux2 (UT200X map)DM-Gael (UT200X map)DM-DE-GrendelKeepDM-IcetombDM-Inferno (UT200X map)DM-InjectorDM-Insidious (UT200X map)DM-IronDeityDM-DE-IronicDM-JunkyardDM-LeviathanDM-MetallurgyDM-1on1-MixerDM-Morpheus3DM-OceanicDM-DE-Osiris2DM-Phobos2DM-PlungeDM-RankinDM-1on1-RoughineryDM-RrajigarDM-RustatoriumDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-SulphurDM-TokaraForestDM-TrainingDayDM-1on1-TriteDM-Forbidden
Mega Pack maps: 
Deathmatch maps for Unreal Championship 2: The Liandri Conflict
Bonus Pack maps: 
Deathmatch maps for Unreal Tournament 3
Bonus Pack 1 maps: 
Xbox 360 originals: 
Titan Pack maps: 
Deathmatch maps for Unreal Tournament 4

Tips and tricks[]

  • Because of the size difference, TDM maps tend to be more open than cramped. This means that hitscan weapons are often dominant. Also, "team tactics" are supported which means that players often travel in groups for security and firepower. Often one player will use a sniper, shock rifle, or minigun while the other will typically use one of the other weapons to provide a balance between hitscan and semi-spam. The down side of this supportive method is that traveling too closely can result in splash damage effecting multiple teammates.


  • In Unreal Tournament it's possible to create four-team matches from the Practice Session menu.
  • Unreal II has a partially completed, but still working version of Team Deathmatch that seems to have been cut from development. It is only accessible through a trainer.
  • Team Deathmatch, like Deathmatch itself, has been with the UT series since the beginning, and is likely to remain in any future versions of the game.

Manual descriptions[]

"Identical to Tournament DeathMatch, except players join one of up to four teams and attack only enemy team members."
UT manual
"Team Deathmatch is just like regular Deathmatch, except that the players in the map are split up into two teams. A team's score goes up one point every time a player from the other team is killed. The team that reaches the predetermined score wins the match."
UC manual
"Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner."
UT2004 manual
"Deathmatch with allies. Whichever team records the most frags wins."
UC2 manual
"Team-based deathmatch action."
UT3 manual


External links and references[]

See also[]

Gametypes for Unreal
Gametypes for Unreal Tournament
Gametypes for Unreal Championship
Gametypes for Unreal Tournament 2003
Gametypes for Unreal Tournament 2004
Gametypes for Unreal Championship 2: The Liandri Conflict
Gametypes for Unreal Tournament 3
Gametypes for Unreal Tournament 4