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Overview

Unreal

Temple of Vandora is the thirteenth map of the single-player mode of Unreal.

Map description[]

The player's second visit to a Nali temple brings him to the Temple of Vandora, Goddess of Lightning. After spending some time in Mercenary territory, the player finds himself in Skaarj occupied lands once more, and the torchlit hallways of the Temple of Vandora don't offer the player a warm welcome.

Weapons and pickups[]

Weapons[]

Weapon Count Location
U : 1
Upgrade: 1x Secret cave from the well area.
W : 1
A : 8
Weapon: 1x Hub corridor connecting the backyard with the well and the road to the Amphitheatre.
Ammo: 2x Resting chamber near the small pool, behind a ladder. 2x Lower level entrance to the altar. 1x Pillars hall, near the button. 1x Pillars hall, near the button [Easy/Medium/Hard difficulty only]. 2x Corridor before the lightning pool, near a secret wall.
2
Ammo: 1x Pillars area, South resting area, inside of a chest. 1x Pillars area, North resting area, atop of one of the beds.
W : 1
A : 7
Weapon: 1x Main door to the temple.
Ammo: 1x Well area. 1x Near the weapon. 1x Entrance to Pillars area. 1x Entrance to the Amphitheatre. 1x Resting chamber near the small pool. 1x Altar room, behind the altar. 1x Fountain backyard, upper level.
W : 1
A : 1
Weapon: 1x Secret chamber located after entering underwater from the boat area.
Ammo: 1x Resting room near the small water pool, inside of a chest.
1
Ammo: 1x Entrance to the Pillars area.
W : 1
A : 2
Weapon: 1x Small water pool area, at the resting room.
Ammo: 1x Hub between the Altar, Well and Fountain areas, inside of a chest. 1x Resting room at the corridor from small water pool area, inside of a chest.


Pickups[]

Pickup Count Location
Health
1
1x Pillars area, South resting area, inside of a chest.
2
1x Pillars area, South resting area. 1x Lightning Lamp area, behind the lamp.
1
1x Secret cave from the well area. 1x Secret chamber behind a Nali-triggered wall.
22
2x Backyard area. 1x Backyard area near entrance to the temple [Easy/Medium/Hard difficulty only]. 1x Outside, at the road to the water pit. 1x Outside, near the water pit. 1x Outside, at the turn. 1x Well area, at a ledge. 1x Well area [Easy/Medium/Hard difficulty only]. 1x Boat area, near stairs to the water pit. 5x Amphitheatre area. 2x Altar area, behind the altar. 1x Corridor between small water pool area and wooden bridge area. 1x between entrance to the Pillars area and bridge to the Lightning Lamp area. 1x Resting place near the semicircular room. 1x Stairs to closed grate to Amphitheatre area. 1x Stairs to Altar area's upper level, at the ledge. 1x Behind the grate between the Backyard and Altar upper level.
Armor
1
1x Resting room at the corridor from small water pool area, atop of a bed.
1
1x Resting room near the semicircular area, atop of the table.
Inventory
1
1x Pillars area, North resting area, inside of a chest.
5
2x Well area, at the ledge. 2x Balcony overlooking the resting room located after the fountain well. 1x Resting room at the corridor from small water pool area, inside of a chest.
1
1x Pillars area, North resting area.
1
1x Behind the grate between the Backyard and Altar upper level.
1
1x Dragon Head Fountain Area, behind a secret door.
1
1x Lightning Lamp area, behind the lamp.


Monsters[]

Monster Count Location
Passive and NPCs
1
1x Well Area.
1
1x Outside, at the turn.
1
1x Outside, at the turn.
6
Outside area.
Monsters
18
8x Water pool around the lightning torch area, spawned after the player enters to the boat, two at a time. 10x Spawned outside, water pit, two at a time.
3
1x Guarding entrance to Outside area from hub. 1x Resting room near the semicircular area [Hard/Unreal difficulty only]. 1x Spawned after the grates between the Backyard and the Alter's upper level are opened.
2
1x Spawned after the grates to outside open. 1x Guarding the entrance to the Amphitheatre.
3
3x Spawned at the Backyard, two at a time.
3
2x Lightning Lamp area, around the water. 1x Lightning Lamp area, around the water [Unreal difficulty only].
3
1x Corridor hub between the stairs to the closed grate to the Amphitheatre, the wooden bridge area, and the semicircular room. 1x Altar area, upper level. 1x Spawned after the torch grate is opened.
2
1x Entrance to the Amphitheatre. 1x Entrance to the Amphitheatre [Unreal difficulty only].
1
1x Dragon Head Fountain area.
3
1x Hub between the Altar, Well and Fountain areas. 1x In a balcony which overlooks the resting chamber after the Fountain well. 1x Above first entrance to the level.
4
1x Pillars area, north resting chamber. 1x Pillars area, south resting chamber. 1x Resting chamber near the small pool, behind a ladder. 1x Outside area, near a water pit.
2
1x Pillars area. 1x Balcony overlooking the Boat area.
1
1x Spawned after the player enters to the Amphitheatre.


Trivia[]

  • The well area after the beginning has a Hall of Mirrors effect on the bottom.
  • Levelshots for the map were added in the OldUnreal version 227j patch.

Gallery[]

External links and references[]


See also[]

Single player maps for Unreal
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