| Map stub |
|---|
| This article is a stub. You can help the Unreal Wiki by expanding it. What needs to be done: Add weapon/ammo/pickup/monster locations. |
Terraniux is the eleventh map of the single-player mode of Unreal.
Map description[]
The map, from a top-down view.
It is a very big garden created by the Mercenary. The player enters the heart of the labyrinthine Terraniux facility. As dusk begins to fall outside, the player searches for a way to gain access to the hydroponic greenhouses, from which he might be able to find a way to escape the heavily defended Mercenary facility and reach the elusive place known as Noork's Elbow.
Weapons and pickups[]
Weapons[]
| Weapon | Count | Location |
|---|---|---|
U: 1 |
- | |
A: 15 |
- | |
A: 8 |
- | |
A: 8 |
- | |
A: 8 |
Ammo: Box (x3): Shell (x5): | |
W: 1 A: 4 |
- |
| Weapon | Count | Location |
|---|---|---|
U: 1 |
- | |
A: 15 |
- | |
A: 8 |
- | |
A: 8 |
- | |
A: 8 |
Ammo: Box (x3): Shell (x5): | |
W: 1 A: 4 |
- |
| Weapon | Count | Location |
|---|---|---|
U: 1 |
- | |
A: 12 |
- | |
A: 8 |
- | |
A: 8 |
- | |
A: 8 |
Ammo: Box (x3): Shell (x5): | |
W: 1 A: 4 |
- |
| Weapon | Count | Location |
|---|---|---|
U: 1 |
- | |
A: 12 |
- | |
A: 7 |
- | |
A: 7 |
- | |
A: 8 |
Ammo: Box (x3): Shell (x5): | |
W: 1 A: 4 |
- |
| Weapon | Count | Location |
|---|---|---|
U: 1 |
- | |
W: 1 A: 27 |
- | |
W: 1 A: 10 |
- | |
A: 13 |
- | |
A: 8 |
Ammo: Box (x3): Shell (x5): | |
W: 1 A: 4 |
- |
Pickups[]
| Pickup | Count | Location |
|---|---|---|
| Health | ||
19 |
- | |
3 |
- | |
9 |
- | |
| Armor | ||
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Inventory | ||
3 |
- | |
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
19 |
- | |
3 |
- | |
9 |
- | |
| Armor | ||
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Inventory | ||
3 |
- | |
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
19 |
- | |
3 |
- | |
9 |
- | |
| Armor | ||
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Inventory | ||
3 |
- | |
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
19 |
- | |
3 |
- | |
9 |
- | |
| Armor | ||
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Inventory | ||
3 |
- | |
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Pickup | Count | Location |
|---|---|---|
| Health | ||
19 |
- | |
3 |
- | |
9 |
- | |
| Armor | ||
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
| Inventory | ||
3 |
- | |
2 |
- | |
1 |
- | |
1 |
- | |
1 |
- | |
Monsters[]
| Monster | Count | Location |
|---|---|---|
| Passive and NPCs | ||
2 |
- | |
| Monsters | ||
11 |
2x Triggered after [tremor2] event. | |
25 |
2x Triggered after [tremor] event. 5x Triggered after [generations] event. | |
| Monster | Count | Location |
|---|---|---|
| Passive and NPCs | ||
2 |
- | |
| Monsters | ||
11 |
2x Triggered after [tremor2] event. | |
25 |
2x Triggered after [tremor] event. 5x Triggered after [generations] event. | |
| Monster | Count | Location |
|---|---|---|
| Passive and NPCs | ||
2 |
- | |
| Monsters | ||
11 |
2x Triggered after [tremor2] event. | |
25 |
2x Triggered after [tremor] event. 5x Triggered after [generations] event. | |
| Monster | Count | Location |
|---|---|---|
| Passive and NPCs | ||
2 |
- | |
| Monsters | ||
11 |
2x Triggered after [tremor2] event. | |
25 |
2x Triggered after [tremor] event. 5x Triggered after [generations] event. | |
Trivia[]
- Levelshots for the map were added in the OldUnreal version 227j patch.
- Originally Terralift and Terraniux was named Terranius.
- The February 1998 beta version starts at the end of the TerraLift, doesn't feature the sequence with the button as the first part remains flooded for good, has more connections and in general all the pipes are explorable that you see on outside, most pipes don't dead-end and end up as hatches in various rooms that you can open, so all the deadends you access normally in the release version are not there.
- The May 07 beta is controversial for having an edit by a GT Interactive employee of the level and not Inoxx himself. It features a plethora of texturing errors and the addition of extra buttons that open side doors at the wall-elevators in the hydroponics area. This was one of the primary reasons why it was suspected to be a fake at first, but it turned out to be Gti build and not Epic's internal build.
Author's Notes[]
"Terraniux is the first of my Levels you'll see in Unreal. The Level is actually cut in 2 parts, Terralift and Terraniux. Terralift is just an introduction to the Terraniux. The Terraniux SpaceShip crashed on a montain [sic] and parts of the ship were badly damaged. The Mercenaries reused some parts of their crashed spaceship to extend the architecture in the basement f [sic] the mountain and on the other side, so they could access the 2 valleys surrounding the mountain and control the access with doors. I tried to make the introduction of the mercenary as dramatic as possible, with that big lift coming down with that interesting dynamic lighting effect. After defeating your first Mercenary you go to that corridor with the rotating laser beams to fight more Mercenaries."
External links and references[]
- ↑ Fiorentino, Cedric. "Terraniux". Inoxx Industries. Archived from the original on May 09, 2006. Retrieved Jun 27, 2025.
- UBerserker (January 4, 2016). "04/01/2016 - "Terraniux" by Eenocks". UnrealSP. Retrieved May 26, 2019.
- Semfry (October 17, 2011). "17/10/2011 - "Terraniux" by Eenocks". UnrealSP. Retrieved May 26, 2019.














