Tim Sweeney is a programmer and the founder of Epic Games. He is also well-known for being the force behind various iterations of the popular Unreal Engine.
Bio[]
In an industry well known for having its share of large egos, it was especially telling to see Tim once jokingly refer to himself as 'Carmack MX' when talking about hardware product branding."
Sweeney was born to a father with a classified government job and a mother who raised three sons while working in a flower shop. He grew up in an idyllic part of rural Maryland, soon engulfed by urban sprawl from Washington, D.C. In his youth, he built go-karts and dreamed of a career creating complex machines. His oldest brother, Steve, moved to California to work in the early computer industry.
Having been programming games since an early age, Sweeney established Epic as a shareware company while studying mechanical engineering at the University of Maryland. Epic's journey began with Sweeney creating ZZT, the company's first game, released as shareware in 1991. In interviews, Sweeney has credited the success of that game with fueling the early growth of his company. Sweeney later worked on the Unreal Engine, used in the Unreal series and various other video games across genres.
Despite his self-confessed social awkwardness, according to Mark Rein, Tim is not only adept at programming, but is also the main reason why Epic Games consistently had a strong lineup of talent, as he excelled at recruitment. Additionally, he is vehemently opposed to patents and is a supporter of sharing and opening information.[3]
In 2005, Sweeney attended Wake Tech Community College Digital Game Xpo as a guest speaker. He showcased a demo of the Unreal Engine and discussed 3D Buzz's book Mastering Unreal Technology: The Art of Level Design.[4] Wired magazine awarded him a Rave Award in 2007 for his work on Unreal Engine 3.
Works[]
- Unreal
- Unreal Tournament
- Unreal II: The Awakening
- Unreal Championship
- Unreal Tournament 2003
- Unreal Tournament 2004
- Unreal Championship 2: The Liandri Conflict
- Unreal Tournament 3
- Unreal Tournament 4
Trivia[]
- Tim's favorite mutator in Unreal Tournament 2003 was Quad Jump:[5]
External links and references[]
- ↑ "Special Awards - Tim Sweeney, CEO and Technical Director, Epic Games, Inc.". Academy of Interactive Arts & Sciences. Retrieved May 7, 2019.
- ↑ Takahashi, Dean (January 20, 2017). "Epic Games’ Tim Sweeney to receive lifetime achievement award at GDC". VentureBeat. Retrieved May 7, 2019.
- ↑ 3.0 3.1 Totilo, Stephen (December 7, 2011). "The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due". Kotaku. Retrieved May 7, 2019.
- ↑ Rotenberry, Walter (April 25, 2005). "EPIC Games to Demo Unreal Engine 3 at Digital Game Expo in June". Cision PRWeb. Retrieved May 7, 2019.
- ↑ Fragmaster (October 22, 2002). "Tim Sweeney & CliffyB Interview". PlanetUnreal. Archived from the original on July 1, 2014. Retrieved May 7, 2019.
- Tim Sweeney @ X
- Tim Sweeney (game developer) @ Wikipedia
- Tycho (August 1, 2003). "Epic's Tim Sweeney Interview". UnrealOps. Archived from the original on December 16, 2004. Retrieved May 7, 2019.