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Unreal Tournament 2004, also known as UT2K4 and UT2004, is the sixth installment in the Unreal series and the third installment in the Unreal Tournament series. The game was developed by Epic Games and Digital Extremes, and was released on March 16, 2004 in North America.

Synopsis[]

"Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.

In development by Epic Games -- the masterminds behind the Unreal franchise -- in conjunction with Digital Extremes, Unreal Tournament 2004 builds on the success of last year's smash Unreal Tournament 2003, adding all new maps, characters, play modes, vehicles, weapons and technology. Featuring more than twice the amount of content as its predecessor (Unreal Tournament 2003), Unreal Tournament 2004 challenges gamers to develop lightning-fast reflexes and battlefield strategy.

The Tournament is a true measure of skill and determination... let battle commence!"
UT2004 website[1]


"It's the year 2362. The most anticipated Tournament ever is about to take place, dwarfing the spectacle and drama of previous events. The finest competitors ever assembled prepare to lay waste to their opponents and claim the Tournament Trophy for themselves.

The Tournament 2362 has a cast of characters unequaled in its 25 year history."
UT2004 website[2]


Overview[]

UT2004 is basically an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. The character roster also got a significant boost, with the notable addition of Liandri bots led by the former tournament champion Xan, as well as a team of Skaarj warriors.

The game sought to remedy some of the complaints with the gameplay in Unreal Tournament 2003. One of the most influential changes to the core gameplay was change in the weapon switch speed. This change prevented players from switching weapons quickly in order to increase their rate of fire. Also, the Sniper Rifle was reinstated, though not as versatile as the rest of the games featuring it. There was also a major change in the netcode, which better accommodates vehicle gametypes and large player counts, at the cost of breaking compatibility with UT2003 and any mods that were designed to use UT2003 netcode.

Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by UT2004 is the inclusion of vehicles and the Onslaught game type for multiplayer, allowing for large-scale battles.

The game features nearly every content from its predecessor, replacing it on the shop shelves. UT2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for UT2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for UT2003 instead.

Unreal Tournament 2004 was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time. According to Ryan "Icculus" Gordon, the Unreal Tournament 2004 installer for Linux is based in the one done for Unreal Tournament 2003.[3]

Several middleware engines and technologies are incorporated into UT2004, including:

Development history[]

The game was initially teased months after the release of Unreal Tournament 2003 by Marvin Buckett, CFO of the NVIDIA Corporation, but it was only after the end of the lifecycle of 2003 that rumours began to grow.[4][5] Around this time, long time publisher Infogrames changed its name to Atari, after acquiring the name.[6] The real announcement of the game came on May 13, 2003, with the game itself being officially introduced in that year's E3 exposition.[7][8]

"ATARI ANNOUNCES UNREAL TOURNAMENT 2004

Latest Edition of the Definitive Computer Blood Sport Includes New Maps, Modes, Mods

-- New "Assault" and "Onslaught" Game Types Include Huge Terrain, Land, Space and Air-Based Vehicles --

LOS ANGELES - May 13, 2003 - Atari is bringing Unreal® Tournament 2004, the newest edition of the definitive virtual blood sport, to personal computers this Fall. Unreal Tournament 2004, like its predecessors, is being co-created by Epic Games Inc. and Digital Extremes. The game will be shown at the Electronic Entertainment Expo (E3) in Los Angeles, May 14 - 16, in Petree Hall, room 4003.

"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as well as the controllable land-, air- and space-based vehicles, means Unreal fans are getting an entirely new experience featuring devastating vehicular combat and wide scale warfare."

Key features of the game include:

* Assault Mode: The much heralded single-player oriented gametype returns with all-out battles with land, space and air-based vehicles on the home worlds of various Unreal Tournament 2004 combatants. In one scenario, players will experience the adrenaline rush of space-based battle while attacking or defending a Skaarj Mothership. Another scenario takes place on Xan Kriegor's mechanical home world where players attack or defend a robot construction factory. There are currently six Assault scenarios planned to ship with the game.

* Onslaught Mode: New multi-player oriented combat game type on custom-built large-scale maps featuring awesome new weapons and land- and air-based vehicles. From the lethal bomber to the nefarious spider mines - players will work as teams to control map points and win the conflict. There are currently nine Onslaught maps planned to ship with the game.

* Live voice chat over LAN and internet with 3D audio (on supported sound cards) so players can sense where voices emanate from. Using a microphone and headset (not included), players can communicate with teammates and buddies or just yell at everybody who gets in their way! Several settings are provided to allow users to customize their voice chat experience.

* Fan-favorite Unreal characters will return to challenge in the tournaments, including the Skaarj, the Necris and the infamous Xan Kriegor.

* The game will include 20 never-before-seen maps for the existing game types, featuring tons of new textures, new static meshes and new music. It's a field day for mod makers! Also included are new maps from Digital Extremes designed specifically to appeal to "hardcore" UT players.

* In total, Unreal Tournament 2004 will ship with more never-before-seen maps than the entire number of maps that shipped with Unreal Tournament 2003!

* UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches.

* Complete end-user voting system that will allow users to choose game type, maps, mutators, rules and settings and will also provide the ability to remove troublesome players from the game. Custom clan-match voting system will allow clans to negotiate acceptable game settings prior to a competitive match.

* Unreal Tournament 2004 users will be able to join games on Unreal Tournament 2003 servers.

* A completely redesigned user interface (UI) will be easier to navigate and support context-sensitive menus, an in-game login menu (to improve team balancing) and an improved server browser with enhanced server filtering options. The underlying user interface system has been reengineered to be easier for Mod authors to build menus and implement their own UI designs.

* Tons of cool gameplay tweaks and refinements including unique crosshairs for each weapon, the ability to carry dual Assault Rifles, improved computer-controlled "Bot" team coordination and movement, network bandwidth usage optimizations and more!

In addition to the new modes, maps, characters, vehicles and improvements, Unreal Tournament 2004 includes all of the content from Unreal Tournament 2003 plus the two free bonus packs released by Digital Extremes and Epic Games.

Unreal Tournament 2004 is expected to ship this Fall with an ESRB rating of "M" for mature."
Press release


The game was introduced in the E3 2003 with a demo containing two maps for the new gamemodes and showcasing most of the promised features. Early discussion about the pricing also involved Mark Rein telling the community that Epic Games and Atari are considering some sort of rebate for previous owners of UT2003.[9] Also, when asked for the Mac version, a journalist was told that after the release of the UT2003 Demo for the mac, at the end of that game's lifecycle, everything was now up to speed, and that porting should be straightforward.[10]

UT2004 was built with the Unreal Engine 2.5 and the content of its predecessor. It addressed many of its shortcomings, including the amount of content available, which was nearly doubled. Epic Games was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004. Lead programmer Steven Polge described the role of each company involved:

Originally, UT2004 was supposed to be backwards compatible with UT2003. UT2003 players could play on 2004 servers and vice versa. Due to the massive changes present in the 2004 engine (mainly due to the vehicles -some vehicle code was present in 2003 but was cut due to time constraints-, bandwidth reduction and performance increase), compatibility was eventually dropped before release.[11] Also, according to a PlanetUnreal article, the Necris were going to be shipped with the game, but in the end, only two of them were included; and that too, as part of the ECE Bonus Pack.[12]

Features that did made it into the retail game are the possibility of using voice speech to order bots around[13], voice over IP[14], UnrealTV, the return of the dual Enforcers in the form of dual Assault Rifles[15], and the UT Classic mutator that didn't made the cut for the final stages of 2003's development cycle.

Like in 2003's case, the release date was postponed several times. Initially, the release date aimed for christmas, however it was later postponed for valentine's day (February 14, 2004).[16] The game was eventually released in March 15, 2004. Upon release, UT2004 utilized build 3186 of the Unreal Engine 2.

Demo[]

Epic released the demo for UT2004 on February 11th, 2004, for multiple platforms, including Windows, Mac OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004). It used build 3120 of the Unreal Engine 2 and has five maps from the game's library: AS-Convoy, BR-Colossus, CTF-BridgeOfFate, DM-Rankin and ONS-Torlan.

On September 24th, 2004, Epic released an updated version of the demo, using the (at the time) latest codebase for UT2004, Version 3334. Besides the obvious inclusion of many bugfixes and adjustments from the retail version, it added some new vehicles from the Editor's Choice Edition, as well as added two more maps to play (CTF-FaceClassic and ONS-Primeval), for a grand total of Seven.

Release dates[]

  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Six-CD set
  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Single-DVD
  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Limited Special Edition - 2-DVD set with Logitech Internet Chat Headset and a series of UnrealEd video tutorials developed by 3DBuzz.
  • March 31, 2004 - Unreal Tournament 2004 (PC - Mac OS X) - single-DVD
  • April 13, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - 2 DVD set
  • September 21, 2004 - Unreal Tournament 2004 Editors Choice Edition - included three new vehicles, four new Onslaught maps, six new characters, and several selected community mods.
  • September 23, 2004 - Editors Choice Edition material available for free download for owners of the original release of UT2004.
  • October 1, 2005 - Windows x86-64 downloadable patch.
  • December 2, 2005 - Mega Bonus Pack released online - including patch to v3369, the Editors Choice Edition material, and several new maps.
  • November 6, 2006 - released as a portion of the Unreal Anthology collection.
  • March 17, 2008 - Unreal Deal Pack.
  • Later 2008 - Unreal Tournament 2004 Editors Choice Edition (GOG.com).

Post-release content[]

A map that didn't made the cut for the game but was released for free later was ONS-Icarus, by Bastiaan Frank. It became the first Ownage map for UT2004.

Two maps were released as an exclusive pack for Windows XP computers through Gamespot called "XP bonus Maps": Clawfist's ONS-Aridoom and Nathillien's ONS-Ascendancy. The maps were soon redistributed by others without the installer, allowing anyone to use them.

The Editor's Choice Edition of the game is a 2-DVD special edition of the game with some bonus content, including four new Onslaught maps, three new Onslaught vehicles, six new characters, and eleven user-created mods. The second disc included the same video tutorials included with the special edition of the initial release. The Editors Choice Edition utilized build 3323, and the Mega Pack utilizes build 3369, the latest patch to UT2004. According to Hourences, there were 3 or 4 maps left out of this edition. Only one of these maps, ONS-Sidaro was released for free almost 17 years later.[17]

Soon after the ECE went on sale, the bonus game content (with the exception of the mods, which players could download for free, and the tutorial videos) were made available for download by existing owners of the game. The three new vehicles can be used in stock and XP maps through the Bonus Vehicles mutator. Also included were four new maps using the vehicles. Most of the mods included in the ECE were winners or finalists in Epic's Make Something Unreal Contest. The user created mods included in this release were:

While Unreal Tournament 2003 was planned to have a 64-bit version for Windows systems, in the end only this game got it, said version being released as an executable which required the version 3355 of the game, on October 2, 2005.[18]

The Mega Pack contains the ECE Bonus Pack, patch 3369 and some Assault, Capture the Flag and Deathmatch maps. The maps are special editions of maps originally made by community mappers. The Assault maps were upgraded with intros and announcements by the original female announcer voice, as well as several fixes. Almost every map in the pack comes from the 2004 edition of the Make Something Unreal Contest. In fact, four of the five Assault maps placed between first and fifth place in the contest, while the remaining entry (AS-MZ-HighRise) disn't made the cut for the pack, being replaced by AngelMapper's AS-BP2-SubRosa.

Digital distribution[]

The Editor's Choice Edition of the game, which bundled both the base game as well as both Bonus Packs, was sold on the Steam and GOG platforms for quite some time. This distribution ended on December 14, 2022, after Epic Games announced the shutdown of all their online services in order to concentrate everything on Epic's own Epic Online Services, which included the online distribution of several games as well as their master servers. Users of the platforms that already had the games can still play them either offline or with local multiplayer.[19] Unlike Unreal Gold and Unreal Tournament, whose online capabilities survive via OldUnreal's efforts, this essentially means that, outside of used copies and copies found at online auction sites, there's no legal way to acquire the games if the players don't already have them.

Game content[]

Gamemodes[]

Main article: Unreal Tournament 2004 Single player

UT2004 features every gametype already present in UT2003: Deathmatch, Team Deathmatch, Double Domination, Capture The Flag, Bombing Run, Invasion, Last Man Standing and Mutant, plus four new gametypes: Onslaught, Assault, Vehicle CTF and Instagib CTF. Vehicle CTF has no official maps, though fan-made maps can be added and the gametype will appear. ICTF was introduced later in a patch.

The game features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to 121. CTF and ICTF share the CTF map pool. ONS, AS, BR and DDOM have their own set of maps. The rest of the gametypes use the Deathmatch set of maps.


Unreal Tournament 2004 Assault maps
AS-ConvoyAS-FallenCityAS-GlacierAS-JunkyardAS-MothershipAS-RobotFactory
Mega Bonus Pack maps: AS-BP2-AcatanaAS-BP2-JumpshipAS-BP2-OutbackAS-BP2-SubRosaAS-BP2-Thrust
Semi-official maps: AS-Confexia
Unreal Tournament 2004 Bombing Run maps
BR-AnubisBR-BifrostBR-BridgeOfFateBR-CanyonBR-ColossusBR-DE-ElecFieldsBR-DisclosureBR-IceFieldsBR-SerenityBR-SkylineBR-SlaughterhouseBR-TwinTombs
Unreal Tournament 2004 Capture the Flag maps
CTF-1on1-JoustCTF-AbsoluteZeroCTF-AvarisCTF-BridgeOfFateCTF-ChromeCTF-CitadelCTF-ColossusCTF-DE-ElecFieldsCTF-DecemberCTF-DoubleDammageCTF-Face3CTF-FaceClassicCTF-GeothermalCTF-GrassyknollCTF-GrendelkeepCTF-JanuaryCTF-LostFaithCTF-MagmaCTF-MaulCTF-MoonDragonCTF-Orbital2CTF-Smote (UT2004 map)CTF-TwinTombs
Mega Bonus Pack maps: CTF-BP2-ConcentrateCTF-BP2-Pistola
Unreal Tournament 2004 Deathmatch maps
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Mega Bonus Pack maps: DM-BP2-CalandrasDM-BP2-GoopGod
Semi-official maps: DM-Forbidden
Unreal Tournament 2004 Double Domination maps
DOM-AccessDOM-AswanDOM-AtlantisDOM-ConduitDOM-CoreDOM-JunkyardDOM-OutRiggerDOM-RenascentDOM-RuinationDOM-ScorchedEarthDOM-SepukkuGorgeDOM-Suntemple
Unreal Tournament 2004 Onslaught maps
ONS-ArcticStrongholdONS-CrossfireONS-DawnONS-DriaONS-FrostbiteONS-PrimevalONS-RedPlanetONS-SeveranceONS-Torlan
XP Bonus maps: ONS-AridoomONS-Ascendancy
ECE Bonus Pack maps: ONS-AdaraONS-IslandHopONS-TrickyONS-Urban
Semi-official maps: ONS-IcarusONS-Sidaro

Characters[]

Characters from Unreal Tournament 2004
Anubans: Asp, Cleopatra, Diva, Horus, Hyena, Memphis, Roc, Scarab
Automatons: Cobalt, Corrosion, Mandible, Rapier, Renegade, Syzygy, Thorax, Widowmaker
Gen Mo'Kai: Damarus, Faraleth, Komek, Makreth, Mokara, Motig, Nebri, Selig
Humans (Iron Guard): Brock, Lauren, Sapphire, Prism, BlackJack, Satin, Wraith, Torch, Romulus, Remus
Juggernauts: Ambrosia, Arclite, Cannonball, Frostbite, Gorge, Reinha, Rylisa, Siren
Nightmares: Abaddon, Brutalis, Domina, Fate, Harlequin, Lilith, Mr. Crow, Ravage, Subversa
Humans (Hellions): Baird, Garrett, Greith, Kaela, Kane, Ophelia, Outlaw, Rae, Zarina
Humans (Thunder Crash): Malcolm, Othello, Jakob, Taye, Azure, Aryss, Riker, Picard, Annika, Tamika
Liandri Robots: Xan Kriegor, Axon, Cathode, Cyclops, Divisor, Enigma, Matrix, Virus
Skaarj: ClanLord, Dominator, Drekorig, Gaargod, Gkublok, Guardian, Kraagesh, Skakruk
Mega Pack characters: Barktooth, Karag, Kragoth, Mekkor, Skrilax, Thannis

Weapons[]

Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup. Like every game in the Unreal series, the weapons are distributed in an array of 10 slots.

Returning from UT2003[]

Ball Launcher Translocator Shield Gun Assault Rifle Bio Rifle Shock Rifle Link Gun Minigun Flak Cannon Rocket Launcher Lightning Gun Redeemer Ion Painter

New[]

Mine Layer Grenade Launcher AVRiL Sniper Rifle Target Painter

Items[]

Health Vial Health Pack Big Keg O' Health Shield Pack Super Shield Pack Adrenaline Double Damage

Vehicles[]

One of the most prominent additions to UT2004 is vehicles. They only appear in the Onslaught, Assault and Vehicle CTF game modes. The full set consist of aircraft types and land vehicles. There are also two spacecrafts which only officially feature in a few maps, and different types of gun turrets which players can take control of.

Retail[]

Manta Raptor Scorpion Hellbender Goliath Leviathan Energy Turret Phoenix Bomber

ECE[]

Paladin Cicada SPMA

Assault[]

Ion Tank Link Turret Minigun Turret Ion Cannon Space Turret Floor Sentinel Ceiling Sentinel Human Space Fighter Skaarj Space Fighter

Other[]

Bulldog TC-1200

Teams[]

The selectable characters of UT2004 are divided into seven races: the default six of 2003 (Humans, Anubans, Automatons, Juggernauts, Gen Mo'Kai, Nightmares) and the Skaarj as a seventh playable race. The playable characters are divided into 12 teams:

Mutators[]

Main article: Mutator

(*) Only available by installing the ECE Bonus Pack.

Soundtrack[]

Main article: Music#Unreal Tournament 2004

Like Unreal Tournament 2003, OGG Vorbis format was used for music. Some of the tracks used in 2004 are from Unreal Tournament 2003.

Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#) are credited for working on the music in Unreal Tournament 2004.

Title & Author(s) Duration Used in
"A Pub With No Beer" by Unknown artist
(APubWithNoBeer.ogg)
02:32 AS-BP2-Outback
"Intro Music" by Kevin Riepl
(Intro_Music.ogg)
03:12 UT2003 intro video
"Jugs Entrance" by Kevin Riepl
(Jugs-Entrance.ogg)
01:00 UT2003 intro video
"Absolute Zero" by Kevin Riepl
(KR-Absolute_Zero.ogg)
02:59 CTF-AbsoluteZero
"Action 1" by Kevin Riepl
(KR-Action1.ogg)
03:08 DM-1on1-Spirit
"Action 2 ver 2" by Kevin Riepl
(KR-Action2v2.ogg)
03:34 DM-1on1-Irondust, ONS-Tricky
"Action 3" by Kevin Riepl
(KR-Action3.ogg)
02:59 DM-1on1-Trite
"Assault" by Kevin Riepl
(KR-Assault.ogg)
02:00 Onslaught trailer, AS-BP2-Acatana, AS-BP2-Jumpship, CTF-December, CTF-DoubleDammage, CTF-January
"Atlantis" by Kevin Riepl
(KR-Atlantis.ogg)
03:03 Onslaught trailer, DM-1on1-Desolation, DM-BP2-GoopGod, DOM-Atlantis, ONS-Primeval
"Chemical Burn" by Kevin Riepl
(KR-Chemical-Burn.ogg)
02:00 CTF-Chrome, DM-Phobos2, DOM-ScorchedEarth
"City" by Kevin Riepl
(KR-City.ogg)
04:04 AS-FallenCity, ONS-Urban
"Collision Course" by Kevin Riepl
(KR-Collision-Course.ogg)
02:01 BR-Disclosure, DM-Gael, DM-Plunge, DM-TrainingDay
"Conduit ver 2" by Kevin Riepl
(KR-Conduit-v2.ogg)
03:00 DOM-Conduit
"Convoy" by Kevin Riepl
(KR-Convoy.ogg)
04:05 AS-Convoy
"Corrugation Rise" by Kevin Riepl
(KR-Corrugation-Rise.ogg)
03:08 CTF-BP2-Pistola, CTF-FaceClassic, DM-Corrugation
"DM1" by Kevin Riepl
(KR-DM1.ogg)
02:00 DM-Asbestos
"Ending Sequence" by Kevin Riepl
(KR-EndingSequence.ogg)
01:33 Ending sequence of the game (Victory)
"From Below ver 2" by Kevin Riepl
(KR-From-Below-v2.ogg)
01:59 CTF-Maul, DM-Antalus, DM-Insidious, DOM-OutRigger
"Ghosts of Anubis" by Kevin Riepl
(KR-Ghosts-of-Anubis.ogg)
02:02 CTF-1on1-Joust, DOM-Suntemple
"Glacier" by Kevin Riepl
(KR-Glacier.ogg)
03:01 AS-Glacier
"Hell" by Kevin Riepl
(KR-HELL.ogg)
02:00 Unused
"Hyperblast Redux (Go Down)" by Kevin Riepl
(KR-Hyperblast-Redux.ogg)
03:14 AS-BP2-Thrust, DM-Deck17, DM-HyperBlast2
"Infernal Realm" by Kevin Riepl
(KR-Infernal-Realm.ogg)
02:00 CTF-Magma, CTF-MoonDragon, DM-Inferno
"Infiltrate" by Kevin Riepl
(KR-Infiltrate.ogg)
02:01 CTF-Citadel, DM-Icetomb, DOM-Core
"Junkyard" by Kevin Riepl
(KR-Junkyard.ogg)
04:02 AS-Junkyard, DM-Junkyard, DOM-Junkyard
"Menu Music ver 2" by Kevin Riepl
(KR-MenuMusic-v2.ogg)
01:36 ONS-Crossfire
"Metallurgy" by Kevin Riepl
(KR-Metallurgy.ogg)
03:05 DM-1on1-Albatross
"Morpheus 3" by Kevin Riepl
(KR-Morpheus3.ogg)
03:02 DM-Curse4, DM-Morpheus3, ONS-Adara
"Pharaoh's Revenge" by Kevin Riepl
(KR-Pharaohs-Revenge.ogg)
02:00 BR-TwinTombs, CTF-TwinTombs
"Rankin" by Kevin Riepl
(KR-Rankin.ogg)
03:12 DM-1on1-Idoma, DM-Rankin
"Robot Factory" by Kevin Riepl
(KR-RobotFactory.ogg)
04:02 AS-RobotFactory
"Roughinery" by Kevin Riepl
(KR-Roughinery.ogg)
03:02 DM-1on1-Roughinery
"Serenity" by Kevin Riepl
(KR-Serenity.ogg)
03:01 BR-Serenity
"Skaarj Assault" by Kevin Riepl
(KR-SkaarjAssault.ogg)
03:00 AS-Mothership
"SkyScraper" by Kevin Riepl
(KR-SkyScraper.ogg)
02:02 BR-Skyline, CTF-Avaris, DM-Injector
"Slaughter" by Kevin Riepl
(KR-Slaughter.ogg)
02:20 BR-Slaughterhouse, DM-1on1-Mixer, DM-Rustatorium, ONS-Severance
"Sniper Time" by Kevin Riepl
(KR-Sniper-Time.ogg)
02:01 CTF-Geothermal, DM-IronDeity
"Sulphur" by Kevin Riepl
(KR-Sulphur.ogg)
02:59 DM-Sulphur
"Tomb of Horus" by Kevin Riepl
(KR-Tomb-of-Horus.ogg)
02:02 BR/CTF/DM/DOM tutorials, BR-Anubis, CTF-Face3
"Unreal Tournament 2003 Menu" by Kevin Riepl
(KR-UT2003-Menu.ogg)
01:31 Unused
"Unreal Tournament 2004 Intro ver 2" by Kevin Riepl
(KR-UT2004-Intro_v2.ogg)
02:05 UT2004 intro video, Ladder first run
"Unreal Tournament 2004 Menu" by Kevin Riepl
(KR-UT2004-Menu.ogg)
04:14 Menu music
"Wasteland" by Kevin Riepl
(KR-WasteLand.ogg)
01:58 CTF-LostFaith, DM-Rrajigar, DOM-Ruination
"Level 2" by Starsky Partridge
(Level2.ogg)
05:48 DOM-Renascent
"Level 3" by Starsky Partridge
(Level3.ogg)
03:10 BR-Bifrost, BR-Canyon, DM-Compressed
"Level 5" by Starsky Partridge
(Level5.ogg)
05:47 BR-IceFields, DM-Flux2
"Level 6" by Starsky Partridge
(Level6.ogg)
05:32 CTF-Smote, DM-1on1-Crash, DM-Leviathan, DOM-SepukkuGorge
"Level 7" by Starsky Partridge
(Level7.ogg)
04:48 BR-DE-ElecFields, CTF-DE-ElecFields
"Level 8" by Starsky Partridge
(Level8.ogg)
00:45 CTF-BP2-Concentrate, CTF-Grassyknoll, DM-BP2-Calandras, DM-Gestalt, DM-TokaraForest
"Level 9" by Starsky Partridge
(Level9.ogg)
04:21 Unused
"Level 11" by Starsky Partridge
(Level11.ogg)
03:35 DM-1on1-Squader, DM-DE-Osiris2, DM-Goliath
"Level 13" by Starsky Partridge
(Level13.ogg)
04:34 CTF-Orbital2, DM-DesertIsle, DM-Oceanic
"Level 15" by Starsky Partridge
(Level15.ogg)
03:40 BR-BridgeOfFate, CTF-BridgeOfFate, DM-DE-Ironic, DOM-Access
"Level 16" by Starsky Partridge
(Level16.ogg)
04:16 BR-Colossus, CTF-Colossus, CTF-Grendelkeep, DM-DE-GrendelKeep, DOM-Aswan
"Menu 1" by Kevin Riepl
(Menu1.ogg)
01:55 Unused
"Mercs Entrance" by Kevin Riepl
(Mercs-Entrance.ogg)
01:17 UT2003 intro video
"Onslaught 1" by Will Nevins
(SDG-ONS01.ogg)
03:48 ONS-Ascendancy, ONS-Dawn, ONS-Torlan
"Onslaught 2" by Will Nevins
(SDG-ONS02.ogg)
03:58 ONS-RedPlanet
"Onslaught 3" by Will Nevins
(SDG-ONS03.ogg)
06:12 ONS-Frostbite
"Onslaught 4" by Will Nevins
(SDG-ONS04.ogg)
03:22 ONS-Dria
"Onslaught 5" by Will Nevins
(SDG-ONS05.ogg)
04:09 Onslaught tutorial
"Onslaught 6" by Will Nevins
(SDG-ONS06.ogg)
04:26 Unused
"Onslaught 8" by Will Nevins
(SDG-ONS08.ogg)
03:24 AS-BP2-SubRosa, ONS-ArcticStronghold
"Stage Music" by Kevin Riepl
(StageMusic.ogg)
00:53 UT2003 intro video

Essential Files[]

Main article: Essential files#Unreal Tournament 2004
Main article: Bonus content#Unreal Tournament 2004

Here you can find a list of official and unofficial, yet essential, files for your game.

Trivia[]

  • UT2003 and UT2004 share most of the content and codebase, though UT2004 contains much more content.
  • There is a bug where a player cannot have both the Target Painter and the Ion Painter at the same time.
  • The box art features Skaarj warriors as the highlighted character: Dominator for the standard installer pack and Mekkor for the Editor's Choice Edition or ECE bonus pack.
  • UT2004 has the second highest weapon count in any Unreal game (17) only below Unreal Championship 2: The Liandri Conflict.
  • This game is the final PC release in the UT series, which features the Unreal Engine 2.
  • There's a hidden loading screen involving Xan Kriegor. In order to enable it, the following change must be made in the [GUI2K4.UT2K4ServerLoading] section of the User.ini in the System folder:
Backgrounds=2k4Menus.Loading.loadingscreen1
Backgrounds=2k4Menus.Loading.loadingscreen2
Backgrounds=2k4Menus.Loading.loadingscreen2
Backgrounds=2k4Menus.Loading.loadingscreen4
Backgrounds=2k4Menus.Loading.loadingscreen1
Backgrounds=2k4Menus.Loading.loadingscreen2
Backgrounds=2k4Menus.Loading.loadingscreen3
Backgrounds=2k4Menus.Loading.loadingscreen4

UT2004 and Windows 7 Firewall Issues[]

You may find while trying to play UT2004 in Windows 7, that you are unable to even get to the server browser because of a message indicating that the Windows Firewall does not have an exception for the game. Even after allowing UT2004 through the firewall, the game will still not work. To fix this, you must add the following to your UT2004.ini:[20]

[FireWall]
IgnoreSP2=1

Credits[]

Credits of Unreal Tournament 2004
Epic Games
Producers Cliff Bleszinski, Jeff Morris
Programming Bruce Bickar, Dr. Michael Capps, Michel Comeau, Erik de Neve, Laurent Delayen, James Golding, Ryan C. Gordon, Michiel Hendriks, Christoph A. Loewe, Warren Marshall, Matt Oelfke, Steven Polge, Jack Porter, Ron Prestenback, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox
Art & Level Design Ben Beckwith, Cliff Bleszinski, Chris Blundell, Christopher Buecheler, Shane Caudle, Phil Cole, Sjoerd De Jong, Paul Fahss, Cedric Fiorentino, Stuart Fitzsimmons, Steve Garofalo, Jeff Geis, Jeremy Graves, Alexander Lehmann, Jack Luttig, Warren Marshall, John Mueller, Rogelio Olguin, Nathan Overman, Chris Perna, Lee Perry, Sidney Rauchberger, Peter Respondek, Doug Schramm, David Sirmons, Teddie Tapawan, Joe Wilcox, Alan Willard
Animation Alan Cruz, John Root, Chad Schoonover
Biz Mark Rein, Jay Wilbur
Office Manager Anne Dube
Music Will Nevins, Kevin Riepl
Audio Lani Minella, Audio Godz, Jamey Scott, Tommy Tallarico Studios
Scion Studios
Studio Director Dr. Mike Capps
Art/Level Design Jim Brown, Ryan Brucks, Ed Duke-Cox
Programming Joe Graf
Psyonix Studios
Programming Dave Hagewood, Per Vognsen
Art/Design Eric Evans, Streamline Studios, David Sirmons, Robert Horvat, Sjoerd De Jong
Audio Lani Minella, Audio Godz, Jamey Scott, Dramatic Audio, Kevin Riepl, Will Nevins, Sound Design Group
Digital Extremes
Programming Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith
Character Models & Animation James Edwards, Steve Jones
Art & Models Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Ewing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Pilger, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Matt Tremblay, Mario Vazquez
PR Director Meridith Braun
Level Design Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, Jean Rochefort, James Schmalz, Cassidy Scott
Sound & Music Starsky Partridge
Writer & Localization Mike Wagner
Voice Actors for UT2003 Mike Devine, Leanne Dixon, Christine Langos, Tim McClew, Yolande McLean, Mark Staedler
Streamline Studios
Adrian Banninga, Renier Banninga, Stephan Baier, Jeroen Leurs, Héctor Fernández, Alexander Fernández
Additional Concept Art & Miscellaneous Works
Additional Textures Christian Bradley
Models & Art Evelyn Eekels
Voice Talent Shannon Ewing
Concept Art & Character Models Brian Griffith
Art Direction, Character Art, Additional Art Martin Murphy
Atari
Executive Producer Steve Ackrich
Senior Producer Peter Wyse
Producers Tim Hess, David T. Brown
V.P. of Brand Marketing Steve Allison
Directors of Brand Marketing Chris Mollo, Jean Raymond
Brand Managers Scott McCarthy, Richard Iggo
Director of Marketing Communications Kristine Keever
Director of Creative Services Steve Martin
Senior Art Director David Gaines
Director of Editorial & Documentation Services Elizabeth Mackney
Documentation Specialist Chris Dawley
Copywriter Norm Schrager
Director of Publishing Support Michael Gilmartin
I.T. Manager/Western Region Ken Ford
Manager of Technical Support Michael Vetsch
Senior Q.A. Testing Manager Dave Strang
Lead Tester Mark Huggins, Jeff Loney
Assistant Lead Tester Scott Bigwood, Paul Phillips
Testers Phil Allers, Brett Casta, Joe Faulstick, Mark Florentino, Tim Higgins, Erik Jeffery, Jason Johnson, Clif McClure, Mike Murphy, Tim Lang, Milton Laureano, Andrew LeMat, Conor Sullivan, Carl Vogel, Stephan Wenninger, Jeremiah Williams, Mark Alibayan, Jason Pope, Mark Baylon
Compatibility Lab Supervisor Dave Strang
Compatibility Test Lead Randy Buchholz
Compatibility Analysts Jason Cordero, Mark Florentino, Chris MCQuinn, Cuong Vu, Patricia-Jean Cody
Director, New Business Development Tim Campbell
Content Manager Mark T. Morrison
Senior PR Manager Matt Frary
Director, Online Jon Nelson
Senior Producer, Online Kyle Peschel
Senior Programmer, Online Gerald "Monkey" Burns
Senior Web Designer, Online Richard Leighton
VTM Development Team
CEO/President of 3D Buzz, Inc. Jason Busby
CTO of 3D Buzz, Inc. Logan Frank
3D Buzz Instructors Joel Van Eenwyk, Zak Parrish, Derek Stevens, David Aguilar

Gallery[]

External links and references[]

  1. "Unreal Tournament 2004". UnrealTournament2004.com. Archived from the original on November 25, 2006. Retrieved May 7, 2019.
  2. "Unreal Tournament 2004 Story". UnrealTournament2004.com. Archived from the original on November 25, 2006. Retrieved May 7, 2019.
  3. Doležel, Luboš (August 3, 2011). "Interview: Ryan C. Gordon". ABCLinuxu. Retrieved May 7, 2019.
  4. hal (November 4, 2002). "Unreal Tournament 2004". BeyondUnreal. Retrieved May 9, 2019.
  5. "More from the UT2004 Rumor Bin". BeyondUnreal (May 3, 2003). Retrieved May 9, 2019.
  6. "Infogrames is now Atari". BeyondUnreal (May 7, 2003). Retrieved May 9, 2019.
  7. "UT 2004 Official!". BeyondUnreal (May 13, 2003). Retrieved May 9, 2019.
  8. Parker, Sam (May 13, 2003). "Atari's E3 Lineup". Gamespot. Archived from the original on December 20, 2003. Retrieved May 27, 2019.
  9. "Mark Rein on E3, UT2004". BeyondUnreal (May 16, 2003). Retrieved May 10, 2019.
  10. Bergman, Jason (May 16, 2002). "E3 Day Two Report". Shacknews. Archived from the original on February 29, 2004. Retrieved May 10, 2019.
  11. Thorsen, Tor (January 20, 2004). "Unreal Tournament 2003 & 2004 not compatible". Gamespot. Archived from the original on February 2, 2004. Retrieved May 27, 2019.
  12. redef, Fragmaster (August 21, 2003). "Unreal Tournament 2004 Trip Report". PlanetUnreal. Archived from the original on October 20, 2013. Retrieved May 7, 2019.
  13. Rein, Mark (August 6, 2003). "Voice activated?". Atari Forums. Archived from the original on February 4, 2004. Retrieved May 7, 2019.
  14. Prestenback, Ron (August 8, 2003). "Voice over IP worries". Atari Forums. Archived from the original on May 22, 2004. Retrieved May 7, 2019.
  15. Parker, Sam (May 13, 2003). "Unreal Tournament 2004 Announced". Gamespot. Archived from the original on February 19, 2004. Retrieved May 27, 2019.
  16. Thorsen, Tor (October 30, 2003). "No Unreal Tournament 2004 until 2004". Gamespot. Archived from the original on February 15, 2004. Retrieved May 27, 2019.
  17. De Jong, Sjoerd. "Levels 2002-2005". Retrieved Mar 29, 2021.
  18. Gordon, Ryan (Oct 1, 2005). "UT2004 for Win64 now available". Icculus.org. Retrieved May 3, 2022.
  19. "Epic is turning off online services and servers for some older games". Epic Games (December 14, 2022). Retrieved December 25, 2022.
  20. "Multiplayer w/o administrative rights". Epic Games Forums (August 31, 2005). Retrieved May 7, 2019.

See also[]


Unreal (series)
Unreal series: UnrealReturn to Na PaliUnreal II
Tournament series: Unreal TournamentUT2003UT2004UT3UT4
Championship series: Unreal Championship - Unreal Championship 2
Books: Unreal: Hard Crash - Unreal: Prophet's Power - Escape to Na Pali: A Journey to the Unreal
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