Unreal Tournament 2004, also known as UT2K4 and UT2004, is the sixth installment in the Unreal series and the third installment in the Unreal Tournament series. The game was developed by Epic Games and Digital Extremes, and was released on March 16, 2004 in North America.
UT2004 is basically an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. The character roster also got a significant boost, with the notable addition of Liandri bots led by the former tournament champion Xan, as well as a team of Skaarj warriors.
The game sought to remedy some of the complaints with the gameplay in Unreal Tournament 2003. One of the most influential changes to the core gameplay was change in the weapon switch speed. This change prevented players from switching weapons quickly in order to increase their rate of fire. Also, the Sniper Rifle was reinstated, though not as versatile as the rest of the games featuring it. There was also a major change in the netcode, which better accommodates vehicle gametypes and large player counts, at the cost of breaking compatibility with UT2003 and any mods that were designed to use UT2003 netcode.
Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by UT2004 is the inclusion of vehicles and the Onslaught game type for multiplayer, allowing for large-scale battles.
The game features nearly every content from its predecessor, replacing it on the shop shelves. UT2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for UT2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for UT2003 instead.
Its successor, Unreal Tournament 3, was released on November 19, 2007.
Development history Edit
The game was initially teased months after the release of Unreal Tournament 2003 by Marvin Buckett, CFO of the NVIDIA Corporation, but it was only after the end of the lifecycle of 2003 that rumours began to grow. Around this time, long time publisher Infogrames changed its name to Atari, after acquiring the name. The real announcement of the game came on May 13, 2003.
The game was introduced in the E3 2003 with a demo containing two maps for the new gamemodes and showcasing most of the promised features. Early discussion about the pricing also involved Mark Rein telling the community that Epic Games and Atari are considering some sort of rebate for previous owners of UT2003. Also, when asked for the Mac version, a journalist was told that after the release of the UT2003 Demo for the mac, at the end of that game's lifecycle, everything was now up to speed, and that porting should be straightforward.
UT2004 was built with the Unreal Engine 2.5 and the content of its predecessor. It addressed many of its shortcomings, including the amount of content available, which was nearly doubled.
Epic Games was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004. Lead programmer Steven Polge described the role of each company involved:
- Epic Games
- Enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. They also made an improved single player game, and improved community and demo recording support, in addition to 31 new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. AI support was incorporated for the Onslaught mode. 31 maps were made by them: one Onslaught map, 16 new Deathmatch maps, 5 new Capture The Flag Maps, 2 new Double Domination maps and 1 new Bombing Run map were added. The Assault gametype design and implementation were also reintroduced from the original Unreal Tournament.
- The Onslaught gametype design and implementation, with 6 new vehicles, 4 new weapons (Grenade Launcher (UT2004), Mine Layer, Anti-Vehicular Rocket Launcher (AVRiL), and the Target Painter), and the Energy Turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.
- Digital Extremes
- 3 new DM maps, 6 new CTF maps, 2 new Bombing Run maps, and 3 new Double Domination maps, 2 new playable characters, the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.
- Streamline Studios
- The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Streamline later created an Assault map, AS-Confexia, which they released for free.
Originally, UT2004 was supposed to be backwards compatible with UT2003. UT2003 players could play on 2004 servers and vice versa. Due to the massive changes present in the 2004 engine (mainly due to the vehicles: some vehicle code was present in 2003 but was cut due to time constraints), compatibility was eventually dropped before release. Also, according to a PlanetUnreal article, the Necris were going to be shipped with the game, but in the end, only two of them were included; and that too, as part of the ECE Bonus Pack.
Upon release, UT2004 utilized build 3186 of the Unreal Engine 2. The Editors Choice Edition utilized build 3323, and the Mega Pack utilizes build 3369, the latest patch to UT2004.
Unreal Tournament 2004 was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time. According to Ryan "Icculus" Gordon, the Unreal Tournament 2004 installer for Linux is based in the one done for Unreal Tournament 2003.
Several middleware engines and technologies are incorporated into UT2004, including:
- DivX Video Library
- Karma Physics Library
- Microsoft Speech SDK
- OGG Vorbis Library
- Miles Sound System - MP3 playback support
- OpenAL Audio System for Linux and Mac versions
- Pixomatic Software Renderer
- LIPsinc Facial Animation Software
Epic released the demo for UT2004 on February 11th, 2004, for multiple platforms, including Windows, Mac OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004). It used build 3120 of the Unreal Engine 2 and has five maps from the game's library: AS-Convoy, BR-Colossus, CTF-BridgeOfFate, DM-Rankin and ONS-Torlan.
On September 24th, 2004, Epic released an updated version of the demo, using the (at the time) latest codebase for UT2004, Version 3334. Besides the obvious inclusion of many bugfixes and adjustments from the retail version, it added some new vehicles from the Editor's Choice Edition, as well as added two more maps to play (CTF-FaceClassic and ONS-Primeval), for a grand total of Seven.
Release dates Edit
- March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Six-CD set
- March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Single-DVD
- March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Limited Special Edition - 2-DVD set with Logitech Internet Chat Headset and a series of UnrealEd video tutorials developed by 3DBuzz.
- March 31, 2004 - Unreal Tournament 2004 (PC - Mac OS X) - single-DVD
- April 13, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - 2 DVD set
- September 21, 2004 - Unreal Tournament 2004 Editors Choice Edition - included three new vehicles, four new Onslaught maps, six new characters, and several selected community mods.
- September 23, 2004 - Editors Choice Edition material available for free download for owners of the original release of UT2004.
- October 1, 2005 - Windows x86-64 downloadable patch.
- December 2, 2005 - Mega Bonus Pack released online - including patch to v3369, the Editors Choice Edition material, and several new maps.
- November 6, 2006 - released as a portion of the Unreal Anthology collection.
- March 17, 2008 - Unreal Deal Pack.
- Later 2008 - Unreal Tournament 2004 Editors Choice Edition (GOG.com).
Post-release content Edit
Two maps were released as an exclusive pack for Windows XP computers through Gamespot called "XP bonus Maps": Clawfist's ONS-Aridoom and Nathillien's ONS-Ascendancy. The maps were soon redistributed by others without the installer, allowing anyone to use them.
The Editor's Choice Edition of the game is a 2-DVD special edition of the game with some bonus content, including four new Onslaught maps, three new Onslaught vehicles, six new characters, and eleven user-created mods. The second disc included the same video tutorials included with the special edition of the initial release.
Soon after the ECE went on sale, the bonus game content (with the exception of the mods, which players could download for free, and the tutorial videos) were made available for download by existing owners of the game. The three new vehicles can be used in stock and XP maps through the Bonus Vehicles mutator. Also included were four new maps using the vehicles. Most of the mods included in the ECE were winners or finalists in Epic's Make Something Unreal Contest. The user created mods included in this release were:
The Mega Pack contains the ECE Bonus Pack, patch 3369 and some Assault, Capture the Flag and Deathmatch maps. The maps are special editions of maps originally made by community mappers. The Assault maps were upgraded with intros and announcements by the original female announcer voice, as well as several fixes. Almost every map in the pack comes from the 2004 edition of the Make Something Unreal Contest. In fact, four of the five Assault maps placed between first and fifth place in the contest, while the remaining entry (AS-MZ-HighRise) disn't made the cut for the pack, being replaced by AngelMapper's AS-BP2-SubRosa.
Game content Edit
- Main article: Unreal Tournament 2004 Single player
UT2004 features every gametype already present in UT2003: Deathmatch, Team Deathmatch, Double Domination, Capture The Flag, Bombing Run, Invasion, Last Man Standing and Mutant, plus four new gametypes: Onslaught, Assault, Vehicle CTF and Instagib CTF. Vehicle CTF has no official maps, though fan-made maps can be added and the gametype will appear. ICTF was introduced later in a patch.
The game features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to 121. CTF and ICTF share the CTF map pool. ONS, AS, BR and DDOM have their own set of maps. The rest of the gametypes use the Deathmatch set of maps.
|Assault maps for Unreal Tournament 2004|
|AS-BP2-Acatana • AS-BP2-Jumpship • AS-BP2-Outback • AS-BP2-SubRosa • AS-BP2-Thrust • AS-Convoy • AS-FallenCity • AS-Glacier • AS-Junkyard • AS-Mothership • AS-RobotFactory|
|Bombing Run maps for Unreal Tournament 2004|
|BR-Anubis (UT200X map) • BR-Bifrost • BR-BridgeOfFate • BR-Canyon • BR-Colossus • BR-DE-ElecFields • BR-Disclosure (UT200X map) • BR-IceFields • BR-Serenity • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs|
|Double Domination maps for Unreal Tournament 2004|
|DOM-Access • DOM-Aswan • DOM-Atlantis • DOM-Conduit • DOM-Core • DOM-Junkyard • DOM-OutRigger • DOM-Renascent • DOM-Ruination • DOM-ScorchedEarth (UT200X map) • DOM-SepukkuGorge (UT200X map) • DOM-Suntemple (UT200X map)|
|Onslaught maps for Unreal Tournament 2004|
|ONS-Adara • ONS-ArcticStronghold • ONS-Aridoom • ONS-Ascendancy • ONS-Crossfire • ONS-Dawn • ONS-Dria • ONS-Frostbite • ONS-Icarus • ONS-IslandHop • ONS-Primeval • ONS-RedPlanet • ONS-Severance • ONS-Torlan • ONS-Tricky • ONS-Urban|
|Characters from Unreal Tournament 2004|
|Anubans: Asp, Cleopatra, Diva, Horus, Hyena, Memphis, Roc, Scarab|
|Automatons: Cobalt, Corrosion, Mandible, Rapier, Renegade, Syzygy, Thorax, Widowmaker|
|Gen Mo'Kai: Damarus, Faraleth, Komek, Makreth, Mokara, Motig, Nebri, Selig|
|Humans (Iron Guard): Brock, Lauren, Sapphire, Prism, BlackJack, Satin, Wraith, Torch, Romulus, Remus|
|Juggernauts: Ambrosia, Arclite, Cannonball, Frostbite, Gorge, Reinha, Rylisa, Siren|
|Nightmares: Abaddon, Brutalis, Domina, Fate, Harlequin, Lilith, Mr. Crow, Ravage, Subversa|
|Humans (Hellions): Baird, Garrett, Greith, Kaela, Kane, Ophelia, Outlaw, Rae, Zarina|
|Humans (Thunder Crash): Malcolm, Othello, Jakob, Taye, Azure, Aryss, Riker, Picard, Annika, Tamika|
|Liandri Robots: Xan Kriegor, Axon, Cathode, Cyclops, Divisor, Enigma, Matrix, Virus|
|Skaarj: ClanLord, Dominator, Drekorig, Gaargod, Gkublok, Guardian, Kraagesh, Skakruk|
|Mega Pack characters: Barktooth, Karag, Kragoth, Mekkor, Skrilax, Thannis|
Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup. Like every game in the Unreal series, the weapons are distributed in an array of 10 slots.
Returning from UT2003 Edit
One of the most prominent additions to UT2004 is vehicles. They only appear in the Onslaught, Assault and Vehicle CTF game modes. The full set consist of aircraft types and land vehicles. There are also two spacecrafts which only officially feature in a few maps, and different types of gun turrets which players can take control of.
The selectable characters of UT2004 are divided into seven races: the default six of 2003 (Humans, Anubans, Automatons, Juggernauts, Gen Mo'Kai, Nightmares) and the Skaarj as a seventh playable race. The playable characters are divided into 12 teams:
- Main article: Music#Unreal Tournament 2004
|Title & Author(s)||Duration||Used in|
| "A Pub With No Beer" by Unknown artist|
| "Intro Music" by Kevin Riepl|
|03:12||UT2003 intro video|
| "Jugs Entrance" by Kevin Riepl|
|01:00||UT2003 intro video|
| "Absolute Zero" by Kevin Riepl|
| "Action 1" by Kevin Riepl|
| "Action 2 ver 2" by Kevin Riepl|
| "Action 3" by Kevin Riepl|
| "Assault" by Kevin Riepl|
|02:00||Onslaught trailer, AS-BP2-Acatana, AS-BP2-Jumpship, CTF-December, CTF-DoubleDammage, CTF-January|
| "Atlantis" by Kevin Riepl|
|03:03||Onslaught trailer, DM-1on1-Desolation, DM-BP2-GoopGod, DOM-Atlantis, ONS-Primeval|
| "Chemical Burn" by Kevin Riepl|
|02:00||CTF-Chrome, DM-Phobos2, DOM-ScorchedEarth|
| "City" by Kevin Riepl|
| "Collision Course" by Kevin Riepl|
|02:01||BR-Disclosure, DM-Gael, DM-Plunge, DM-TrainingDay|
| "Conduit ver 2" by Kevin Riepl|
| "Convoy" by Kevin Riepl|
| "Corrugation Rise" by Kevin Riepl|
|03:08||CTF-BP2-Pistola, CTF-FaceClassic, DM-Corrugation|
| "DM1" by Kevin Riepl|
| "Ending Sequence" by Kevin Riepl|
|01:33||Ending sequence of the game (Victory)|
| "From Below ver 2" by Kevin Riepl|
|01:59||CTF-Maul, DM-Antalus, DM-Insidious, DOM-OutRigger|
| "Ghosts of Anubis" by Kevin Riepl|
| "Glacier" by Kevin Riepl|
| "Hell" by Kevin Riepl|
| "Hyperblast Redux (Go Down)" by Kevin Riepl|
|03:14||AS-BP2-Thrust, DM-Deck17, DM-HyperBlast2|
| "Infernal Realm" by Kevin Riepl|
|02:00||CTF-Magma, CTF-MoonDragon, DM-Inferno|
| "Infiltrate" by Kevin Riepl|
|02:01||CTF-Citadel, DM-Icetomb, DOM-Core|
| "Junkyard" by Kevin Riepl|
|04:02||AS-Junkyard, DM-Junkyard, DOM-Junkyard|
| "Menu Music ver 2" by Kevin Riepl|
| "Metallurgy" by Kevin Riepl|
| "Morpheus 3" by Kevin Riepl|
|03:02||DM-Curse4, DM-Morpheus3, ONS-Adara|
| "Pharaoh's Revenge" by Kevin Riepl|
| "Rankin" by Kevin Riepl|
| "Robot Factory" by Kevin Riepl|
| "Roughinery" by Kevin Riepl|
| "Serenity" by Kevin Riepl|
| "Skaarj Assault" by Kevin Riepl|
| "SkyScraper" by Kevin Riepl|
|02:02||BR-Skyline, CTF-Avaris, DM-Injector|
| "Slaughter" by Kevin Riepl|
|02:20||BR-Slaughterhouse, DM-1on1-Mixer, DM-Rustatorium, ONS-Severance|
| "Sniper Time" by Kevin Riepl|
| "Sulphur" by Kevin Riepl|
| "Tomb of Horus" by Kevin Riepl|
|02:02||BR/CTF/DM/DOM tutorials, BR-Anubis, CTF-Face3|
| "Unreal Tournament 2003 Menu" by Kevin Riepl|
| "Unreal Tournament 2004 Intro ver 2" by Kevin Riepl|
|02:05||UT2004 intro video, Ladder first run|
| "Unreal Tournament 2004 Menu" by Kevin Riepl|
| "Wasteland" by Kevin Riepl|
|01:58||CTF-LostFaith, DM-Rrajigar, DOM-Ruination|
| "Level 2" by Starsky Partridge|
| "Level 3" by Starsky Partridge|
|03:10||BR-Bifrost, BR-Canyon, DM-Compressed|
| "Level 5" by Starsky Partridge|
| "Level 6" by Starsky Partridge|
|05:32||CTF-Smote, DM-1on1-Crash, DM-Leviathan, DOM-SepukkuGorge|
| "Level 7" by Starsky Partridge|
| "Level 8" by Starsky Partridge|
|00:45||CTF-BP2-Concentrate, CTF-Grassyknoll, DM-BP2-Calandras, DM-Gestalt, DM-TokaraForest|
| "Level 9" by Starsky Partridge|
| "Level 11" by Starsky Partridge|
|03:35||DM-1on1-Squader, DM-DE-Osiris2, DM-Goliath|
| "Level 13" by Starsky Partridge|
|04:34||CTF-Orbital2, DM-DesertIsle, DM-Oceanic|
| "Level 15" by Starsky Partridge|
|03:40||BR-BridgeOfFate, CTF-BridgeOfFate, DM-DE-Ironic, DOM-Access|
| "Level 16" by Starsky Partridge|
|04:16||BR-Colossus, CTF-Colossus, CTF-Grendelkeep, DM-DE-GrendelKeep, DOM-Aswan|
| "Menu 1" by Kevin Riepl|
| "Mercs Entrance" by Kevin Riepl|
|01:17||UT2003 intro video|
| "Onslaught 1" by Will Nevins|
|03:48||ONS-Ascendancy, ONS-Dawn, ONS-Torlan|
| "Onslaught 2" by Will Nevins|
| "Onslaught 3" by Will Nevins|
| "Onslaught 4" by Will Nevins|
| "Onslaught 5" by Will Nevins|
| "Onslaught 6" by Will Nevins|
| "Onslaught 8" by Will Nevins|
| "Stage Music" by Kevin Riepl|
|00:53||UT2003 intro video|
Unreal Tournament 2004 was greeted with positive reviews and community reaction, with critics citing unique, fast-paced, fun and challenging nature of the game as the main selling points, while fans touted the post-release support and extensive modding capabilities. The game also received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).
On the downside, UT2004 was not seen as a true successor to Unreal Tournament by some fans. In particular, many players disliked the floatier game mechanics and increased dodging abilities compared to UT that made it much more difficult to hit skilled opponents with non-hitscan weapons.
Essential Files Edit
- Main article: Essential files#Unreal Tournament 2004
- Main article: Bonus content#Unreal Tournament 2004
Here you can find a list of official and unofficial, yet essential, files for your game.
- UT2003 and UT2004 share most of the content and codebase, though UT2004 contains much more content.
- There is a bug where a player cannot have both the Target Painter and the Ion Painter at the same time.
- The box art features Skaarj warriors as the highlighted character: Dominator for the standard installer pack and Mekkor for the Editor's Choice Edition or ECE bonus pack.
- UT2004 has the second highest weapon count in any Unreal game (17) only below Unreal Championship 2: The Liandri Conflict.
- This game is the final PC release in the UT series, which features the Unreal Engine 2.
- There's a hidden loading screen involving Xan Kriegor. In order to enable it, the following change must be made in the
[GUI2K4.UT2K4ServerLoading]section of the User.ini in the System folder:
Backgrounds=2k4Menus.Loading.loadingscreen1 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen4
Backgrounds=2k4Menus.Loading.loadingscreen1 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen3 Backgrounds=2k4Menus.Loading.loadingscreen4
- The game was deemed as one of the "1001 Video Games You Must Play Before You Die" (2013 edition) by Tony Mott, editor of Edge magazine, on the eponymous book.
UT2004 and Windows 7 Firewall IssuesEdit
You may find while trying to play UT2004 in Windows 7, that you are unable to even get to the server browser because of a message indicating that the Windows Firewall does not have an exception for the game. Even after allowing UT2004 through the firewall, the game will still not work. To fix this, you must add the following to your UT2004.ini:
|Credits of Unreal Tournament 2004|
|Producers||Cliff Bleszinski, Jeff Morris|
|Programming||Bruce Bickar, Dr. Michael Capps, Michel Comeau, Erik de Neve, Laurent Delayen, James Golding, Ryan C. Gordon, Michiel Hendriks, Christoph A. Loewe, Warren Marshall, Matt Oelfke, Steven Polge, Jack Porter, Ron Prestenback, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe Wilcox|
|Art & Level Design||Ben Beckwith, Cliff Bleszinski, Chris Blundell, Christopher Buecheler, Shane Caudle, Phil Cole, Sjoerd De Jong, Paul Fahss, Cedric Fiorentino, Stuart Fitzsimmons, Steve Garofalo, Jeff Geis, Jeremy Graves, Alexander Lehmann, Jack Luttig, Warren Marshall, John Mueller, Rogelio Olguin, Nathan Overman, Chris Perna, Lee Perry, Sidney Rauchberger, Peter Respondek, Doug Schramm, David Sirmons, Teddie Tapawan, Joe Wilcox, Alan Willard|
|Animation||Alan Cruz, John Root, Chad Schoonover|
|Biz||Mark Rein, Jay Wilbur|
|Office Manager||Anne Dube|
|Music||Will Nevins, Kevin Riepl|
|Audio||Lani Minella, Audio Godz, Jamey Scott, Tommy Tallarico Studios|
|Studio Director||Dr. Mike Capps|
|Art/Level Design||Jim Brown, Ryan Brucks, Ed Duke-Cox|
|Programming||Dave Hagewood, Per Vognsen|
|Art/Design||Eric Evans, Streamline Studios, David Sirmons, Robert Horvat, Sjoerd De Jong|
|Audio||Lani Minella, Audio Godz, Jamey Scott, Dramatic Audio, Kevin Riepl, Will Nevins, Sound Design Group|
|Programming||Adriano Bertucci, Jeff Jam, Glen Miner, Tony Pilger, Steve Sinclair, Justin Smith|
|Character Models & Animation||James Edwards, Steve Jones|
|Art & Models||Mike Bastien, Geoff Crookes, Pancho Eekels, Dave Ewing, Bastiaan Frank, Mike Leatham, Scott McGregor, Tony Pilger, Everton Richards, Dan Sarkar, James Schmalz, Cassidy Scott, Matt Tremblay, Mario Vazquez|
|PR Director||Meridith Braun|
|Level Design||Mike Bastien, Pancho Eekels, Dave Ewing, Bastiaan Frank, Scott McGregor, Jean Rochefort, James Schmalz, Cassidy Scott|
|Sound & Music||Starsky Partridge|
|Writer & Localization||Mike Wagner|
|Voice Actors for UT2003||Mike Devine, Leanne Dixon, Christine Langos, Tim McClew, Yolande McLean, Mark Staedler|
|Adrian Banninga, Renier Banninga, Stephan Baier, Jeroen Leurs, Héctor Fernández, Alexander Fernández|
|Additional Concept Art & Miscellaneous Works|
|Additional Textures||Christian Bradley|
|Models & Art||Evelyn Eekels|
|Voice Talent||Shannon Ewing|
|Concept Art & Character Models||Brian Griffith|
|Art Direction, Character Art, Additional Art||Martin Murphy|
|Executive Producer||Steve Ackrich|
|Senior Producer||Peter Wyse|
|Producers||Tim Hess, David T. Brown|
|V.P. of Brand Marketing||Steve Allison|
|Directors of Brand Marketing||Chris Mollo, Jean Raymond|
|Brand Managers||Scott McCarthy, Richard Iggo|
|Director of Marketing Communications||Kristine Keever|
|Director of Creative Services||Steve Martin|
|Senior Art Director||David Gaines|
|Director of Editorial & Documentation Services||Elizabeth Mackney|
|Documentation Specialist||Chris Dawley|
|Director of Publishing Support||Michael Gilmartin|
|I.T. Manager/Western Region||Ken Ford|
|Manager of Technical Support||Michael Vetsch|
|Senior Q.A. Testing Manager||Dave Strang|
|Lead Tester||Mark Huggins, Jeff Loney|
|Assistant Lead Tester||Scott Bigwood, Paul Phillips|
|Testers||Phil Allers, Brett Casta, Joe Faulstick, Mark Florentino, Tim Higgins, Erik Jeffery, Jason Johnson, Clif McClure, Mike Murphy, Tim Lang, Milton Laureano, Andrew LeMat, Conor Sullivan, Carl Vogel, Stephan Wenninger, Jeremiah Williams, Mark Alibayan, Jason Pope, Mark Baylon|
|Compatibility Lab Supervisor||Dave Strang|
|Compatibility Test Lead||Randy Buchholz|
|Compatibility Analysts||Jason Cordero, Mark Florentino, Chris MCQuinn, Cuong Vu, Patricia-Jean Cody|
|Director, New Business Development||Tim Campbell|
|Content Manager||Mark T. Morrison|
|Senior PR Manager||Matt Frary|
|Director, Online||Jon Nelson|
|Senior Producer, Online||Kyle Peschel|
|Senior Programmer, Online||Gerald "Monkey" Burns|
|Senior Web Designer, Online||Richard Leighton|
|VTM Development Team|
|CEO/President of 3D Buzz, Inc.||Jason Busby|
|CTO of 3D Buzz, Inc.||Logan Frank|
|3D Buzz Instructors||Joel Van Eenwyk, Zak Parrish, Derek Stevens, David Aguilar|
- ↑ "Unreal Tournament 2004". UnrealTournament2004.com. Archived from the original on November 25, 2006. Retrieved May 7, 2019.
- ↑ "Unreal Tournament 2004 Story". UnrealTournament2004.com. Archived from the original on November 25, 2006. Retrieved May 7, 2019.
- ↑ hal (November 4, 2002). "Unreal Tournament 2004". BeyondUnreal. Retrieved May 9, 2019.
- ↑ "More from the UT2004 Rumor Bin". BeyondUnreal (May 3, 2003). Retrieved May 9, 2019.
- ↑ "Infogrames is now Atari". BeyondUnreal (May 7, 2003). Retrieved May 9, 2019.
- ↑ "UT 2004 Official!". BeyondUnreal (May 13, 2003). Retrieved May 9, 2019.
- ↑ "Mark Rein on E3, UT2004". BeyondUnreal (May 16, 2003). Retrieved May 10, 2019.
- ↑ Bergman, Jason (May 16, 2002). "E3 Day Two Report". Shacknews. Archived from the original on February 29, 2004. Retrieved May 10, 2019.
- ↑ redef, Fragmaster (August 21, 2003). "Unreal Tournament 2004 Trip Report". PlanetUnreal. Archived from the original on October 20, 2013. Retrieved May 7, 2019.
- ↑ Rein, Mark (August 6, 2003). "Voice activated?". Atari Forums. Archived from the original on February 4, 2004. Retrieved May 7, 2019.
- ↑ Prestenback, Ron (August 8, 2003). "Voice over IP worries". Atari Forums. Archived from the original on May 22, 2004. Retrieved May 7, 2019.
- ↑ Doležel, Luboš (August 3, 2011). "Interview: Ryan C. Gordon". ABCLinuxu. Retrieved May 7, 2019.
- ↑ "1001 Video Games You Must Play Before You Die". Wikipedia. Retrieved May 7, 2019.
- ↑ "Multiplayer w/o administrative rights". Epic Games Forums (August 31, 2005). Retrieved May 7, 2019.
See also Edit
|Unreal series: Unreal • Return to Na Pali • Unreal II|
|Tournament series: Unreal Tournament • UT2003 • UT2004 • UT3 • UT4|
|Championship series: Unreal Championship - Unreal Championship 2|
|Books: Unreal: Hard Crash - Unreal: Prophet's Power - Escape to Na Pali: A Journey to the Unreal|