If you're searching for an updated list of files for your UT2004 installation, you might want to check Essential files#Unreal Tournament 2004.

Unreal Tournament 2004, also known as UT2K4 and UT2004, is the sixth installment in the Unreal series and the third installment in the Unreal Tournament series. The game was developed by Epic Games and Digital Extremes, and was released on March 16, 2004 in North America.

Synopsis Edit

"Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.

In development by Epic Games -- the masterminds behind the Unreal franchise -- in conjunction with Digital Extremes, Unreal Tournament 2004 builds on the success of last year's smash Unreal Tournament 2003, adding all new maps, characters, play modes, vehicles, weapons and technology. Featuring more than twice the amount of content as its predecessor (Unreal Tournament 2003), Unreal Tournament 2004 challenges gamers to develop lightning-fast reflexes and battlefield strategy.

The Tournament is a true measure of skill and determination... let battle commence!"
- UT2004 website[1]
"It's the year 2362. The most anticipated Tournament ever is about to take place, dwarfing the spectacle and drama of previous events. The finest competitors ever assembled prepare to lay waste to their opponents and claim the Tournament Trophy for themselves.

The Tournament 2362 has a cast of characters unequaled in its 25 year history."
- UT2004 website[2]

Overview Edit

UT2004 is basically an extension of the work done in Unreal Tournament 2003, retaining most of the maps, characters and gametypes from that release, tweaking various issues that were brought up, and adding a considerable amount of new content: nearly 50 new maps, vehicular combat, the Assault gametype which had been excluded from UT2003, and the new gametype Onslaught. The character roster also got a significant boost, with the notable addition of Liandri bots led by the former tournament champion Xan, as well as a team of Skaarj warriors.

Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by UT2004 is the inclusion of vehicles and the Onslaught game type for multiplayer, allowing for large-scale battles.

The game features nearly every content from its predecessor, replacing it on the shop shelves. UT2004 boxes sold in the United States include a $10 mail-in rebate requiring that a short form be completed and sent to the publisher along with a copy of the manual cover for UT2003. Versions sold in the United Kingdom had a similar offer, but required sending in the play CD for UT2003 instead.

Its successor, Unreal Tournament 3, was released on November 19, 2007.

Development history Edit

UT2004 was built with the Unreal Engine 2.5 and the content of its predecessor, Unreal Tournament 2003. It addressed many of UT2003's shortcomings, including almost doubling the amount of content available.

Epic Games was the primary developer for the bulk of UT2004, which consisted mainly of building upon the work done for UT2003. Epic collaborated with several other development studios in the creation of UT2004. Lead programmer Steven Polge described the role of each company involved:

Epic Games
Enhancements to the Unreal Tournament 2003 game types, the new UI, Voice over IP and bot voice command support, engine enhancements and optimizations. They also made an improved single player game, and improved community and demo recording support, in addition to 31 new playable characters. A Sniper Rifle similar to the one included in the original Unreal Tournament was added. AI support was incorporated for the Onslaught mode. 31 maps were made by them: one Onslaught map, 16 new Deathmatch maps, 5 new Capture The Flag Maps, 2 new Double Domination maps and 1 new Bombing Run map were added. The Assault gametype design and implementation were also reintroduced from the original Unreal Tournament.
The Onslaught gametype design and implementation, with 6 new vehicles, 4 new weapons (Grenade Launcher (UT2004), Mine Layer, Anti-Vehicular Rocket Launcher (AVRiL), and the Target Painter), and the Energy Turret. They also created seven Onslaught maps, and collaborated with Streamline Studios on the popular map ONS-Torlan. Finally, they made the new model for the Translocator.
Digital Extremes
3 new DM maps, 6 new CTF maps, 2 new Bombing Run maps, and 3 new Double Domination maps, 2 new playable characters, the new HUD design; new weapon models for the Assault Rifle, Shock Rifle, and Link Gun.
Streamline Studios
The single player introduction movie and ONS-Torlan in collaboration with Psyonix. Streamline later created Assault map AS-Confexia, which they released for free.

Upon release, UT2004 utilized build 3186 of the Unreal Engine 2. The Editors Choice Edition utilized build 3323, and the Mega Pack utilizes build 3369, the latest patch to UT2004.

Unreal Tournament 2004 was the first closed source game to support the new x86-64-bit extension, utilizing Linux, as Windows for x86-64 had not been released at the time.

Several middleware engines are incorporated into UT2004, including:

Demo Edit

Epic released the demo for UT2004 on February 11th, 2004, for multiple platforms, including Windows, Mac OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004). It used build 3120 of the Unreal Engine 2 and has five maps from the game's library: AS-Convoy, BR-Colossus, CTF-BridgeOfFate, DM-Rankin and ONS-Torlan.

On September 24th, 2004, Epic released an updated version of the demo, using the (at the time) latest codebase for UT2004, Version 3334. Besides the obvious inclusion of many bugfixes and adjustments from the retail version, it added some new vehicles from the Editor's Choice Edition, as well as added two more maps to play (CTF-FaceClassic and ONS-Primeval), for a grand total of Seven.

Release dates Edit

  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Six-CD set
  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Single-DVD
  • March 15, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - Limited Special Edition - 2-DVD set with Logitech Internet Chat Headset and a series of UnrealEd video tutorials developed by 3DBuzz.
  • March 31, 2004 - Unreal Tournament 2004 (PC - Mac OS X) - single-DVD
  • April 13, 2004 - Unreal Tournament 2004 (PC - Linux x86-32/x86-64 and Windows) - 2 DVD set
  • September 21, 2004 - Unreal Tournament 2004 Editors Choice Edition - included three new vehicles, four new Onslaught maps, six new characters, and several selected community mods.
  • September 23, 2004 - Editors Choice Edition material available for free download for owners of the original release of UT2004.
  • October 1, 2005 - Windows x86-64 downloadable patch.
  • December 2, 2005 - Mega Bonus Pack released online - including patch to v3369, the Editors Choice Edition material, and several new maps.
  • November 6, 2006 - released as a portion of the Unreal Anthology collection.
  • March 17, 2008 - Unreal Deal Pack.
  • Later 2008 - Unreal Tournament 2004 Editors Choice Edition (

Windows XP Bonus Maps Edit

Two maps were released by Epic mappers Clawfist and Nathillien through Gamespot using an installer that limited limited itself to Windows XP. The maps were soon redistributed by others without the installer, allowing anyone to use them. The maps in this package were ONS-Aridoom and ONS-Ascendancy.

Editor's Choice Edition Edit

The editor's choice edition of Unreal Tournament 2004 was a 2-DVD special edition of the game with some bonus content, including four Onslaught maps, three Onslaught vehicles, six new characters, and eleven mods. The second disc included the same video tutorials included with the special edition of the initial release.

Soon after the ECE went on sale, the bonus game content - minus the tutorial videos - was made available for download by existing owners of the game. The three new vehicles can be used in stock and XP maps through the Bonus Vehicles mutator. Also included were four new maps using the vehicles. Most of the mods included in the ECE were winners or finalists in Epic's Make Something Unreal Contest. The user created mods included in this release were:

Mega PackEdit

The Mega Pack contains the ECE Bonus Pack, UT2004 patch 3369 and some Assault, Capture the Flag and Deathmatch maps. The maps are special editions of maps originally made by community mappers. The Assault maps were upgraded with intros and announcements by the original female announcer voice, as well as several fixes.

Game content Edit

Gamemodes Edit

Main article: Unreal Tournament 2004 Single player

UT2004 features every gametype already present in UT2003: Deathmatch, Team Deathmatch, Double Domination, Capture The Flag, Bombing Run, Invasion, Last Man Standing and Mutant, plus four new gametypes: Onslaught, Assault, Vehicle CTF and Instagib CTF. Vehicle CTF has no official maps, though fan-made maps can be added and the gametype will appear. ICTF was introduced later in a patch.

The game features almost all of UT2003's maps and then doubles its numbers with new content. 55 new maps are added to the existing 51, with another 15 maps becoming available through free bonus packs. These bring the total number of official maps to 121. CTF and ICTF share the CTF map pool. ONS, AS, BR and DDOM have their own set of maps. The rest of the gametypes use the Deathmatch set of maps.

Assault maps for Unreal Tournament 2004
Bombing Run maps for Unreal Tournament 2004
Capture The Flag maps for Unreal Tournament 2004
Deathmatch maps for Unreal Tournament 2004
Double Domination maps for Unreal Tournament 2004
Onslaught maps for Unreal Tournament 2004

Characters Edit

Characters from Unreal Tournament 2004
Anubans: Asp, Cleopatra, Diva, Horus, Hyena, Memphis, Roc, Scarab
Automatons: Cobalt, Corrosion, Mandible, Rapier, Renegade, Syzygy, Thorax, Widowmaker
Gen Mo'Kai: Damarus, Faraleth, Komek, Makreth, Mokara, Motig, Nebri, Selig
Humans (Iron Guard): Brock, Lauren, Sapphire, Prism, BlackJack, Satin, Wraith, Torch, Romulus, Remus
Juggernauts: Ambrosia, Arclite, Cannonball, Frostbite, Gorge, Reinha, Rylisa, Siren
Nightmares: Abaddon, Brutalis, Domina, Fate, Harlequin, Lilith, Mr. Crow, Ravage, Subversa
Humans (Hellions): Baird, Garrett, Greith, Kaela, Kane, Ophelia, Outlaw, Rae, Zarina
Humans (Thunder Crash): Malcolm, Othello, Jakob, Taye, Azure, Aryss, Riker, Picard, Annika, Tamika
Liandri Robots: Xan Kriegor, Axon, Cathode, Cyclops, Divisor, Enigma, Matrix, Virus
Skaarj: ClanLord, Dominator, Drekorig, Gaargod, Gkublok, Guardian, Kraagesh, Skakruk
Mega Pack characters: Barktooth, Karag, Kragoth, Mekkor, Skrilax, Thannis

Weapons Edit

Unreal Tournament 2004 sports an extensive array of weapons, combining updated classic weapons from Unreal Tournament, newer weapons from UT2003, and all-new weapons. Several weapons were designed specifically for use in vehicle-based gametypes, and typically appear only in those gametypes. Superweapons can be turned off as an option, and so they may or may not appear in-game depending on the server setup. Like every game in the Unreal series, the weapons are distributed in an array of 10 slots.

Ball Launcher Translocator Shield Gun Assault Rifle Bio Rifle Mine Layer Shock Rifle Link Gun Minigun Flak Cannon Grenade Launcher Rocket Launcher AVRiL Lightning Gun Sniper Rifle Redeemer Ion Painter Target Painter

Items Edit

Health Vial Health Pack Big Keg O' Health Shield Pack Super Shield Pack Adrenaline Double Damage

Vehicles Edit

One of the most prominent additions to UT2004 is vehicles. They only appear in the Onslaught, Assault and Vehicle CTF game modes. The full set consist of aircraft types and land vehicles. There are also two spacecrafts which only officially feature in a few maps, and different types of gun turrets which players can take control of.


Teams Edit

The selectable characters of UT2004 are divided into seven races: the default six of 2003 (Humans, Anubans, Automatons, Juggernauts, Gen Mo'Kai, Nightmares) and the Skaarj as a seventh playable race. The playable characters are divided into 12 teams:

Soundtrack Edit

Main article: Music#Unreal Tournament 2004

Will Nevins (Sound Design Group, SDG-), Kevin Riepl (KR-) and Starsky Partridge (Level#) are credited for working on the music in Unreal Tournament 2004.

Reception Edit

Unreal Tournament 2004 was greeted with positive reviews and community reaction, with critics citing unique, fast-paced, fun and challenging nature of the game as the main selling points, while fans touted the post-release support and extensive modding capabilities. The game also received awards for Multiplayer Game of the Year (IGN, Gamespy, Computer Gaming World) and Best Value for 2004 award (Computer Games Magazine).

On the downside, UT2004 was not seen as a true successor to Unreal Tournament by some fans. In particular, many players disliked the floatier game mechanics and increased dodging abilities compared to UT that made it much more difficult to hit skilled opponents with non-hitscan weapons.

Essential Files Edit

Main article: Essential files#Unreal Tournament 2004
Main article: Bonus content#Unreal Tournament 2004

Here you can find a list of official and unofficial, yet essential, files for your game.

Trivia Edit

  • UT2003 and UT2004 share most of the content and codebase, though UT2004 contains much more content.
  • Unreal Tournament 2004 sought to remedy some of the complaints with the gameplay in Unreal Tournament 2003. One of the most influential changes to the core gameplay was change in the weapon switch speed. This change prevented players from switching weapons quickly in order to increase their rate of fire. Also, the Sniper Rifle was reinstated, though not as versatile as the rest of the games featuring it.
  • There was also a major change in the netcode, which better accommodates vehicle gametypes and large player counts, but "broke" compatibility with UT2003 and any mods that were designed to use UT2003 netcode.
  • Originally, UT2004 was supposed to be backwards compatible with UT2003. UT2003 players could play on 2004 servers and vice versa. Due to the massive changes present in the 2004 engine (mainly due to the vehicles: some vehicle code was present in 2003 but was cut due to time constraints), compatibility was eventually dropped before release.
  • According to Ryan "Icculus" Gordon, the Unreal Tournament 2004 installer for Linux is based in the one done for Unreal Tournament 2003.[3]
  • According to a PlanetUnreal article, the Necris were going to be shipped with the game. In the end, only two of them were included; and that too, as part of the ECE Bonus Pack.[4]
  • UT2004 has the second highest weapon count in any Unreal game (17) only below Unreal Championship 2: The Liandri Conflict.
  • There is a bug where a player cannot have both the Target Painter and the Ion Painter at the same time.
  • The box art features Skaarj warriors as the highlighted character- Dominator for the standard installer pack and Mekkor for the Editor's Choice Edition or ECE bonus pack.
  • This game is the final PC release in the UT series, which features Unreal Engine 2.
  • The game was deemed as one of the "1001 Video Games You Must Play Before You Die" (2013 edition) by Tony Mott, editor of Edge magazine, on the eponymous book.[5]
"While the Quake III vs Unreal Tournament 2004 debate will rage for all eternity, it can be stated with certainty that the latter is the finest iteration of the Unreal Tournament template. Its 3-D engine is a masterwork of efficiency, so much so that even low-end machines from the year of its release were able to cope admirably with the game’s huge maps and ambitious graphical effects. This flexibility and solidity arguably has not been seen again since, even in more recent iterations of the Unreal Tournament engine.
Perhaps Unreal Tournament 2004 was meant as a demonstration of Epic’s technology, but it’s a brilliant game in its own right, and in terms of level design, a kind of master class. The standard, arena-based death match maps encompass everything from boiling furnaces to gravity-scrambled space stations, while other game modes introduce huge environments, ludicrous vehicles, and even moving levels, such as an assault on a speeding train. Nevertheless, it’s the balance of play that really kept players connected. Epic fine-tuned this game to the point of perfection. The physics of the weapons immediately make sense, and even unskilled players will feel at home in the tight shooter logic of its world.
It certainly helps that the game arrived during the height of the first-person shooter modding craze, because it now boasts thousands of conversions, maps, and mutators. It might take hundreds of hours to tire of the core game, but it would take thousands more to even explore the surface of the materials forged by its fan community. This is a brash and brilliant combat game, but it is also a gateway to some amazing experimental experiences, such as the insane airship warfare of
Air Buccaneers and the Mad Max apocalyptic death match of Roadkill Warriors."
- Tony Mott

UT2004 and Windows 7 Firewall IssuesEdit

You may find while trying to play UT2004 in Windows 7, that you are unable to even get to the server browser because of a message indicating that the Windows Firewall does not have an exception for the game. Even after allowing UT2004 through the firewall, the game will still not work. To fix this, you must add the following to your UT2004.ini:[6]


Gallery Edit

External links and references Edit

  1. UT2004 Introduction @
  2. UT2004 Storyline @
  3. Interview: Ryan C. Gordon, "Icculus" @
  4. Unreal Tournament 204 Trip Report @
  5. "1001 Video Games You Must Play Before You Die" @ Wikipedia
  6. Thread: "Multiplayer w/o administrative rights" @ Epic Forums

See also Edit

Unreal (series)
Unreal series: UnrealReturn to Na PaliUnreal II
Tournament series: Unreal TournamentUT2003UT2004UT3UT4
Championship series: Unreal Championship - Unreal Championship 2