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The subject of this article appeared in Unreal Tournament 3.

"Even areas of new construction can be exploited as weak points in Oxida Nova's defenses, so the Iron Guard has established a series of mobile turrets to patrol the perimeter of this worksite. With several city blocks of terrain to cover, including an access point through the city's canal system, protecting this site will be a challenge to even the most experienced of teams."
Map description


Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Weapon Lockers[]

Pickups[]

Pickup Count Location

(*) Rows marked in red are required for the "Like the back of my hand" achievement.

Vehicles[]

Vehicle Count Location


Tips and tricks[]

Trivia[]

Readme Notes[]

"(Previously exclusive to the 360)"
Titan Pack Readme

Preview notes[]

"VCTF-Rails takes place in a daytime destroyed city setting. Each base is essentially a large courtyard with a structure to house the flag and a few vehicles. Two roads spanning a canal connect the bases. The unique part of this level comes from its namesake "rails" - specifically, rail-mounted Rocket Turrets. Each side has one rail and turret that allows you to travel in it from one end of the level to the other, meaning that you can enter the opposing team's base in your rocket turret and use it to wreak havoc or to support your flag carrier."
BeyondUnreal[1]
"vCTF-Rails has drivable rail-mounted turrets capable of going right to each team's base, underground access, and a full complement of vehicles. In addition, flag carriers can pilot the turrets all the way home."
PlanetUnreal[2]


Gallery[]

External links and references[]

  1. "BU Previews: UT3 (Xbox 360)". BeyondUnreal (April 20, 2008). Archived from the original on April 24, 2015. Retrieved April 11, 2019.
  2. Burnes, Andrew (October 29, 2012). "UT3 Titan Pack - Hands-on Coverage". PlanetUnreal. Retrieved April 11, 2019.

See also[]

Vehicle CTF maps for Unreal Tournament 3
Xbox 360 originals: 
Titan Pack maps: 
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