Cut content
This article covers content which was scrapped from Unreal II: The Awakening.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.

The subject of this article appeared in Unreal II: The Awakening. The Water Dipper is a creature found in Unreal II: The Awakening.

Overview[edit | edit source]

The Water Dipper is another unused creature in the game. Although it might be more of a plant, it has some animal properties. The creture itself is huge. It is three times taller than a human, is coloured green and has a single leaf - the basket that already has water in it. The basket itself is transcluent but seems to hold the water. The water texture inside seems to be unique. The Water Dipper has three green roots that are usually in the ground. It can not be killed, but collides with players. It is not known in what level the creatures should have been used, but it might be the Shian level.

Appearances[edit | edit source]

Tips and tricks[edit | edit source]

Trivia[edit | edit source]

  • The official comments in the Water Dipper Class states:
"This is an ambient creature that should never move (at least as a first cut). LDs place this in/near water and one of its idle animations has it "dipping" down into the water. We should put the collision around the "stalk" and use a proxy collision cylinder for the basket (tbd whether this will be moved when the plant dips)."


Gallery[edit | edit source]


External links and references[edit | edit source]


See also[edit | edit source]

Cut content for Unreal II: The Awakening
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